August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Rogue Descent

by jonnopon3000 - Jam Entry

Rogue Descent: a floor-by-floor descent into some sort of wire-frame tower full of procedurally generated levels, enemies to fight, experience to grab and upgrades to be had.

Shoot the big red things and the tiny purple things (enemies; gain Exp and Money), pick up the small pink things and the small gold things (health + money pick ups respectively), and clear each level to open the "trap door" (a big white square which you must run into) and move onto the next floor.

Once you level up, you'll be taken to an upgrades screen in which you have just TEN SECONDS to make the choice of what you want to upgrade.
[Gameplay-affecting items purchased with money have been redacted due to time budget, so money is useless!]

WASD: move
Arrows: shoot
P: Pause
[In Upgrade Menu]: Q/W/E - select upgrade

Made in ~12 hours from zilch because I completely missed the 48h compo and still wanted to enter something - it's a bit buggy but not overly so, and I believe the core concept is there.

Can *YOU* be the one to surpass all expectation and spend more than 10 minutes with this game? :D
[I accept no responsibility for injury caused therein]

Downloads and Links




Bloodyaugust says ...
Aug 27, 2013 @ 1:23am

You should put some more instruction as to what is money, what to shoot, and how to move to the next level. :)

Nice job!

stewthepoo says ...
Aug 27, 2013 @ 12:44pm

agreed, more tutorial stuff would be nice. smooth controls! liked the style

Pickens Inc. says ...
Aug 27, 2013 @ 9:58pm

Fun game, but what's it to do with the 10 Seconds theme?

jonnopon3000 says ...
Aug 27, 2013 @ 10:54pm

@Pickens: In the upgrades screen you only have 10 seconds to view + purchase the upgrades. This was going to be a more pronounced and graphically dramatic screen, and the items you were going to be able to purchase with money were going to come with cryptic in the full concept, it'd have been relatively tense to be forced to choose so quickly. As it stands, not so much

Andrew says ...
Aug 28, 2013 @ 12:20am

The collisions seem to be a bit off especially with the big white rectangles. At one point something purple came up to me and my health started dropping. We were overlapping(possibly?) but I moved slower and couldn't get away so I died.

Tifu says ...
Aug 29, 2013 @ 1:31pm

The game doesn't progress for me, I get to the second level area with a red square and a pink square, kill and collect them, and nothing happens =/

jprogman says ...
Sep 4, 2013 @ 2:41am

Just for the record, what version of Java did you use when creating the game?
As for the game, I don't see it fit the theme. I know it has a 10 second limit at the upgrade screen, but that's sort of too easy to get away with.
Game-play: I like. Nice various tasks to complete to go to next level. The upgrades are a nice touch, although I couldn't get it to work. (It instantly says I ran out of time.)

manuq says ...
Sep 10, 2013 @ 11:18am

I like the transition. The controls look good but for shooting I have to keep pressed the arrow keys for a bit.

Oxygamer says ...
Sep 16, 2013 @ 11:01pm

System unsustainable ******

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