August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You have been sent to another time and place to recover an artifact that might save your people.
Arrow Keys to move.
Down to place bomb.
X to throw sword.
Downloads and Links
Ratings
#318 | Humor | 2.68 |
#497 | Theme | 3.24 |
#527 | Audio | 2.60 |
#556 | Graphics | 2.88 |
#872 | Mood | 2.30 |
#1043 | Innovation | 2.20 |
#1057 | Overall | 2.44 |
#1104 | Fun | 2.04 |
#1422 | Coolness | 39% |
Comments
I can identify that this has good platforming feel (it's VERY Super Meat Boy), but I don't have the dexterity to get past the second section. I spent 10 minutes on it and really didn't even come close.
Graphics and sound are really good for their scope, and it's an excellent braid-esque take on the theme.
Its very rage inducing, my spinal integrity was compromised quite a bit.
As other have said, the controls are very hard for a platformer - with the 10 second timer thrown in there, it's a pretty damn impossible game.
Controls needed some work. Too Twitchy/sensitive Very frustrating experience. Like someone else stated, I feel the super meatboy in it, I just wish I had some wall sticking power.
Controls are very mushy, which makes for a difficult time platforming. Are all the platforms covered in grease and ice? But the simple art style is nice and clean and I like the design. However, I am upset that you compromised my spinal integrity.
A little more floaty jumps or something would help. It is really hard to get the bomb, plus having to wait the extra 3-5 seconds each time you fall into the infinite loop is irritating.
Humorous, but wicked difficult in the first real platforming section.
I tried many times, but never won.
Cool game! Got it in 51 tries. Can't understand the hate. I love platformers like this, and it has solid gameplay. Also loved the sentences when you died.
Good work!
The game seemed really fun. It did. But the controls were like butter, covered in soap, greased up with vegetable oil, covered in Vaseline. I think this game would have benefited from tighter controls, which is a shame, since it seems like it has a lot of potential.
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I'm not trying to say it's bad, it's just unplayable. Seriously, platforming doesn't work when your character rockets off once you lightly tap the arrow. I got the key after about 20 tries. The bomb? Never got it. Try getting into that room without flying right off the ledge! 2/5.