August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by markengley - 48 Hour Compo Entry


Created by Mark Engley in 48 hours by for Ludum Dare 27. August 25+26 2013.

Mouse aim.
Left mouse shoot.
Right mouse boost.
R restart
F fullscreen.
alt-f4 quit

Game produced in Unity 3D.
Sound effects created with sfxr
Music Created with otomata

This was my first project in Unity. Many thanks to my fiancee Abbs.


Downloads and Links




Aug 26, 2013 @ 7:54am

The orbital movement is great :)

hughsk says ...
Aug 26, 2013 @ 1:54pm

Very nice background effect :)

@TeddyNashor says ...
Aug 26, 2013 @ 9:04pm

I really like the rewind feature @ 10 seconds. fun fun fun!

Obscuremoon says ...
Aug 26, 2013 @ 9:06pm

This was wonderful :D

Split82 says ...
Aug 26, 2013 @ 9:10pm

Very psychedelic experience :) I like the visual style.

Aug 26, 2013 @ 9:10pm

Fun game. I stayed in the middle by keeping RMB pressed and the cursor in the middle, shooting like wild. Seemed like a sound strategy... :)

Burhuc says ...
Aug 26, 2013 @ 9:14pm

Nice physics, art and music :).

scriptorum says ...
Aug 26, 2013 @ 9:16pm

Good game. Got 282 kills. Gets tricky if you're not paying attention to the attraction/repulsion timer. A series of auditory cues before flip would be nice!

Mclogenog says ...
Aug 26, 2013 @ 10:30pm

Simple graphics and mechanics, but the result feels really good. The rewind surprised me in a good way the first time. It's maybe a little too easy to go off the screen (too much thrust?), and the projectiles could benefit from a little more clarity. A more significant problem is that there doesn't seem to be much of a reason to fly around, rather than sitting in the center, or in a close orbit, and just shooting a ton.

Still, I had a good bit of fun with it :)

ddionisio says ...
Aug 26, 2013 @ 11:45pm

Very atmospheric, great audio and music fits well. Nice take on the theme as well. I really like the psychedelic mode! It was very difficult to die though, I had to for the most part do it on purpose.

Aug 26, 2013 @ 11:50pm

Great and unique concept! I love how the stray projectiles stay in orbit and continue to hit cubes. The 10 second inverse is very cool and helped make the game dynamic.
Do the power ups get higher than 3 projectiles? I couldn't survive long enough to get more..

Ghostik says ...
Aug 27, 2013 @ 1:02pm

Great concept and good looking graphic ;)

markengley says ...
Aug 27, 2013 @ 10:35pm

Thanks for the plays and comments everyone - much appreciated :)

The power-ups don't give more than three shots but they keep making you shoot faster.

Aug 29, 2013 @ 10:39pm

Nice game, good looking graphics but a bit confusing for me personally. I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out.

BlackBulletIV says ...
Aug 29, 2013 @ 11:49pm

Wow, that is such a cool concept, and implemented quite slickly too.

Elrobo says ...
Aug 29, 2013 @ 11:56pm

Very cool, had barely any idea what I was doing/supposed to do, but the game/ambiance was nice and enjoyable.

cwkx says ...
Sep 15, 2013 @ 11:55am

I love 2D space games in unity :) Really impressive mechanics (esp the gravity) for such a short amount of time. Congrats!

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