August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by triplefox - Jam Entry

This is an online multiplayer game played like a single player game.

Each player takes turns, waiting in a queue. There are two teams trying to move the coin into the goal and score points, but you are not required to identify with a team.

Downloads and Links




triplefox says ...
Aug 26, 2013 @ 6:49pm

I'm still deploying, it'll be an hour or so before it works.

GrooveMan says ...
Aug 27, 2013 @ 7:24am

Ah, this idea's really clever! I played it alone, but I can see a group of people who pick an allegiance privately playing this with all kinds of meta and mine dickery.

Misfit says ...
Aug 27, 2013 @ 7:28pm

Nice idea indeed. Clever.. very clever

kebabskal says ...
Aug 27, 2013 @ 8:29pm

I don't get it?

PTSnoop says ...
Aug 27, 2013 @ 8:30pm

The controls take quite a lot of getting used to. But I suppose for a multiplayer game, that's not necessarily a bad thing. Very neat game!

triplefox says ...
Aug 27, 2013 @ 8:35pm

Heads up, I am going to be present for daily play sessions at 7pm Pacific (2am GMT) every day for the next week or so.

Also, something to discuss. Online MP raises an ethical dilemma with the jam rules when I want to keep improving the game. I can host both the original and the latest, but I'm going to be directing players to the latest version, so in practice you would be playing the latest if you wanted to see it with other players. Any thoughts?

BradleySmith says ...
Aug 27, 2013 @ 10:04pm

Neat idea.

Aug 28, 2013 @ 12:36am

I haven't understad this game. Can we obtain more explanation about multiplayer feature? I catch the ball and ???? nothing.

01010111 says ...
Aug 28, 2013 @ 3:19pm


This is my favorite so far, everything in this game is balanced for intense 2P fun. I wish I could see other players more smoothly, but it's still an awesome awesome game. Great work!

nddrylliog says ...
Aug 28, 2013 @ 7:35pm

Very nice multiplayer game, funnier with several people of course - got to play it with someone in my stream, and twas good :) Great job!

gmaker says ...
Aug 29, 2013 @ 7:25am

great idea! u need to create mobile version =)

jprogman says ...
Aug 29, 2013 @ 8:17pm

You should allow the ball to bounce instead of dying when you hit the wall, considering the controls are too sensitive to operate.
I love the art style byte.

canvapps says ...
Aug 31, 2013 @ 6:04pm

it's quite creative, it take some time to get on with the sensitivity.
I've enjoyed it :)

superfoonly says ...
Sep 2, 2013 @ 4:28pm

That's a cool idea!

justi says ...
Sep 11, 2013 @ 4:34pm

Hmm, little hard to control. But i don't understand what mines do?

jwolf says ...
Sep 12, 2013 @ 3:19am

Very interesting concept; I may have to give it another try when there's more people around.

I noticed that it was putting me in PublicRoom16 or the like. Is there possibly a bug where it's not sending people to rooms with others? (I'm probably the only one playing at this time of day, though)

tombsar says ...
Sep 16, 2013 @ 8:47pm

A great game. Shame there weren't more people playing it at once, as I think that would make it much more challenging!

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