August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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This is a very short game about a test subject (you) having to solve 10 second tests.
If you know Portal, the style could be familiar to you. Although this little game lacks the portals and of course the quality level.
This was developed with Unity3D and the web player version works good. (The Windows version works too but misses startlogo and exit menu/button.)
The source link contains the whole Unity project. (Unity 4.2, free Edition)
Downloads and Links
Ratings
#205 | Graphics | 3.55 |
#225 | Humor | 2.95 |
#298 | Mood | 3.08 |
#332 | Overall | 3.29 |
#362 | Audio | 2.89 |
#440 | Theme | 3.29 |
#476 | Fun | 3.00 |
#1067 | Innovation | 2.15 |
#1281 | Coolness | 45% |
Comments
Love it, very fun! :) I'd love to see the whole unity project... part of the reason I ADORE Ludum Dare is because I play all these lovely games and then I can lift their skirt and see how they work.
Thank you very much for your comments.
Updated the source link with the complete Unity project.
Just a heads up: the fonts aren't working on my Mac. Worked it out none the less :)
Nice concept. My game is similar to yours. I have little "test chambers" too! Good work!
No problem, I'm an eternal ...thing :D
I enjoyed it a lot!!, thanks.
(portal like)
An interesting take on the theme, a little to portal-like for me and I found the intro was a bit long. Good art style, though.
Ehh copying other games is not such a great idea... but at least it's playable... mostly.... The cursor isn't locked, and there's no way to change to the mouse sensitivity... and that bugs me a lot -_- But you do have a good graphic style.
Nice, very polished. I found I could jump up walls though (which was actually pretty fun, cheating on the tests)
Thank you all very much for your comments. This feedback is really helpful.
As to the resemblance to Portal I just want to add: That was no intention in the beginning. My goals were: Learning physics and first person in Unity. And to get something working at the end: Keep it small. So just a bunch of levels with time limits. Then I needed some kind of story, but how to tell in this environment... So the announcer was born. And from there it kind of dragged in that direction.
I don't like copying either and see this resemblance as the greatest flaw in my own creation. Will push for more originality next time when I am more confident.
Anyways. Thank you all very much. This was a great weakend.
I'll be surprised not to see this in the top 100. I found the story very intriguing and lost my self in a convincing world for awhile. unfortunately I got stuck on the 'falling' level, one more second on the clock or one less platform would make a big difference here. great work stephan!
Very good game! I really like the Portal-like humor. Great work! "There will be cake."
Cool! Very similar for portal, and it is wonderful! Thanks!
Very nice. But I have a question, does breaking into their little room count as bothering the workers? http://s23.postimg.org/kpld02k3v/test_Subject14756_Screen.png XD (walljumping)
I also didn't initially realize wall jumping/climbing wasn't the proper way to beat the last level. Regardless, great little game. I liked the Portal vibe to it.
Just... wow. This is excellently polished, with great visuals and audio. Can't believe this was made in 48 hours. The dark comedy is very much to my taste, and the writing is perfect. Also, this is the first first-person game I've played so far in this LD.
My only problem is that the mouse controls are very sensitive, making it easy to swivel too far and end up confused as to which way you're going. Also, there isn't a whole lot to the gameplay. The tests are often challenging because of the time limit (it took me a dozen tries to beat the "downward spirality" one), but nothing that really requires thinking or tactics.
That's a minor nitpick among many good bits, though. This is both one of the most professional-looking and funniest entries I've played. Kudos!
Cool game, reminded me a lot of Portal, but with fewer portals. But with the humor and puzzles, etc.
the jumping as a bit tough to control, but I eventually got the hang of it.
Nicely done, sir.
@SnoringFrog: That does of course count as bothering the workers. As punishment, you will be disintegrated the next time you see any robots. Take care. :)
@Christina Nordlander: Yes, it's a bit light on the gameplay side. Thank you very much for your feedback.
@all: Wonderful constructive feedback that you are giving me here. Positive and negative things. Thank you very much.
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Solid puzzler!
Didn't like the lengthy intro though. It was itnerfering with the "game"-part :P