August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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10 Second Mazes

by ArmchairArmada - 48 Hour Compo Entry

Every 10 seconds the maze gets randomized and there are more enemies. How many pink thing-a-ma-doodles can you pick up before you get conked out?

Arrow keys / Joystick run around.

Downloads and Links




Aug 26, 2013 @ 12:34am

If anyone knows how to fix the bottom of the game getting cut off on Kongregate, I'll certainly appreciate the help.

whydoidoit says ...
Aug 26, 2013 @ 1:35am

I really like the sound and the art - nice stuff!

Aug 26, 2013 @ 1:46am

Thanks! It takes me a long time to try to make music that sounds half decent -- I can hear when things are wrong, but I can't easily figure out how to make it right.

mtrc says ...
Aug 26, 2013 @ 7:39pm

The graphics and animation are really slick! Makes the game feel very polished, and really made it fun to dash around the mazes. The death animation made me grin :P

Spotline says ...
Aug 27, 2013 @ 9:11pm

Nice game, very pretty ! I just don't understand the player progression, it's weird that you can choose beetween chasing score and risking game over or playing safe...

flod says ...
Aug 27, 2013 @ 9:14pm

sound is good, graphics are good - its hard when too many gears are in games

Aug 27, 2013 @ 11:12pm

Yeah, there are problems with the gameplay. Time was running out and I wasn't 100% certain what should have been done to make it better. One simple game mechanic that could have improved it was to make it possible for the player to collect all the dots and be awarded bonus points for clearing it in under 10 seconds.

goyal says ...
Aug 29, 2013 @ 2:01am

Overall, very nice!

I, however, do found that sometime enemy and the character spawns right next to each other which means instant death :|

Arrow-x says ...
Aug 30, 2013 @ 3:17pm

neat game for 48 hour ... and a fun game overall

Gabriel says ...
Sep 2, 2013 @ 3:09am

I like it! It has that strange addictiveness quality, I think because it is so simple and easy to control, and because it keeps constantly changing before getting boring! I like the increasing amount of enemies, I just found some of the initial setups unfair, like you starting the level surrounded by two gears that are already coming in your direction and there's nothing you can do to avoid being killed cause there's no space to manouver. But I know, this is a burden from quickly done procedural levels, right? This jam was my second time in LD doing procedural levels too and, well, as much as you try to place rules to ensure all levels are fair, 72 hours (48 in your case!!!) is way too little time to stumble on all possible situations. Personally, I don't care, though! Making a game that is really challenging to make is also part of the fun for me! :D And you know, for a fan of procedurally generated stuff, not knowing if what is waiting behind the next corner will be fair or not is actually part of the charm too!

Congrats on your game, it's simple and fun! :D

Cheers from Brazil

Gabriel and JP

Sep 2, 2013 @ 10:34pm

This game is so cute! I loved it loads. I featured it in my LD27 compilation video series, if you'd like to check it out :),

Raiyumi says ...
Sep 4, 2013 @ 12:24am

Cute music and well-polished maze game. :)

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