August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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This is an action game where you have to stop bubbles from popping! :)
Have fun!
# Context #
I made this in a few hours before the dealine because other things (you know, life and stuff) prevented me from fully participating, but I'm quite happy with what I made!
# Instructions #
Tap the bubbles to slow down their growth, you get points every 10 seconds depending on how many bubbles you managed to keep! (the more, the better)
# Notes #
Multi-touch support has been implemented post-compo, so take that into account when rating. Thanks a lot to Udrian (http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=18950) for testing multi-touch!
Downloads and Links
Ratings
![]() | Coolness | 71% |
#612 | Innovation | 2.88 |
#698 | Audio | 2.28 |
#726 | Theme | 2.98 |
#763 | Graphics | 2.56 |
#842 | Fun | 2.57 |
#885 | Mood | 2.28 |
#896 | Humor | 1.63 |
#915 | Overall | 2.67 |
Comments
Not sure what to do exactly? Sometimes I get points (rarely), but I don't really know how it's happening.
=/
Pretty nice, given how long it took you to make it. This would be better on a multitouch-capable device, but it was still enjoyable with a mouse. The graphics are sleek and the sound effects are perfect. My best score was 176 seconds and 42 points.
Good concept -- would have been nice to have a big visible count-down timer maybe. It might also be good to explain the mechanic a little clearer, with some experimentation, I think I figured it out pretty good, but it would be nice to have a confirmation!
Fun game play though, definitely some potential there!
Nice simple concept. I agree with 31eee314 - multitouch support would be very neat. Although I disagree with pbdiode - to me, the countdown timer looked big enough, and the instructions in the description are clear enough already.
Just one thing - the game difficulty seemed dependent on the aspect ratio. I started out in a vaguely-square window and found the game very difficult, but then switched fullscreen 1920x1080 seemed much easier. I did a bit more research and found that I can drag my window into a long thin horizontal rectangle, and make the circles spawn so far apart that they'll never touch each other. But if I drag the window into a tall thin vertical rectangle, I don't have a hope. Just something to think about!
Cool concept, how ever, it lacks a little bit of depth and it would do great on multitouch! Now the best choice is basically just take one and hold it down as long as possible.
Thanks everyone for the nice comments and suggestions!
The game has been updated post-compo with multi-touch support! :)
Have fun!
Nice simple game, it's great for playing on breaks. Pretty hard to play with a mouse, but sounds like it could be very fun on a tablet!
oh i would love having my leap motion already :) good idea dear sir. very hard.
I need multiple mice to simulate multiple fingers. Also, could you post a QR code in the screenshots to make it easier to load it up on mobile?
Interesting concept, but it did get kind of repetitive... For only a few hours though, not a bad attempt ;)
You can play the game on desktop, but it's a different experience from the tablet version, since the desktop version is more about finding the last bubble and slowing it down rather than the action-packed "slow down all the bubbles" game it is on tablet.
The funny thing is that I don't own a tablet myself! :D
Regarding the repetitiveness, it comes from my lack of time to implement any kind of difficulty change between rounds, as Ciaran54 guessed, so it's pretty much only based on the randomness of the bubble distribution.
I am pondering over making a full-blown post-compo version, so if you have more suggestions, please tell me! :)
Thanks for playing everyone!
This is a great idea. Excellent candidate for a post-compo expansion. iOS app store!
Kept freezing for me (firefox 20.0, linux 64bit) which made it unplayable unfortunately.
Cool idea though. I don't have a tablet.
Thanks for the feedback Andrew, I might do that for the upcoming October Challenge!
Thanks for the kind words everyone.
Regarding the freezes, I work with Chromium on Linux 64bit, but since I only use standard APIs, the game should work in Firefox too. It's probably just a matter of hardware-acceleration (which is lacking a bit on Firefox for Linux, from what I've experienced).
In the long run the game is a bit repetitive, but that's a nice entry for just a few hours, and the tablet is a great idea.
Wo ! I love the concept. I'm playing the windows version so the timings seem a bit unbalanced to me (it's supposed to allow multitouch, right ?) but I can imagine how it feels to play on a tablet.
The original version did not seem to work on iPad, but the post-compo version works a charm. The multitouch support is great.
Plays perfectly on my ipad. I loved the idea and the dexterity-testing gameplay. Really nice clean look too. Great fun!
had a hard time stopping more thna one bubble from popping at a time.
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Cool game, although from what I could tell there doesn't seem to be much depth. (This makes sense, given the amount of time you had.) My strategy was to find the two bubbles that would pop last and click on one of them. It would be cool on multitouch devices, I think, especially if there was more to it. Anyway, very creative use of the theme!