August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by tiooonnn - Jam Entry

A horror text-RPG/adventure (made w/ Twine) inspired by my nighterrors....

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MegaMasterX says ...
Aug 26, 2013 @ 11:01pm

Hmmm. Interesting. I played through it 3-4 times and showed a few of my friends. Very intriguing.

withoutpillow says ...
Aug 27, 2013 @ 2:52pm

to bad it ended after the first day, i wanted to see what happened next. good use of music, you don't see that often in twine games. very ominous.

KhaoTom says ...
Aug 28, 2013 @ 7:17am

Not sure I understand this game.

PaperBlurt says ...
Aug 28, 2013 @ 7:34pm

If twine, why no web?

ZYXer says ...
Aug 28, 2013 @ 10:55pm

Making a text-based horror game is a great idea! There's nothing better than one's own imagination to create the right mood. Really too bad that the game ends after the first day, I would have loved to play it further.

Aug 28, 2013 @ 10:57pm

"Your life as a human ends here." Hahah nice game :P

flarb says ...
Aug 29, 2013 @ 1:10am


drkrunk says ...
Aug 31, 2013 @ 4:07am

That was interesting. Like everyone else said, I would have loved it to go on after one day, but it was very enjoyable.

Sep 2, 2013 @ 2:25pm

Fun, but is it just me or is it reaaaaally short? That's too bad, because I usually enjoy good text-based games... Keep working on it!

gmaker says ...
Sep 5, 2013 @ 10:08am

interesting game! great job! =) art is so cute

VAGABOND says ...
Sep 6, 2013 @ 5:58pm

seriously, thank you all for the comments and critique! i'm expanding the story so DAY 2 will be longer than 10 Seconds! ;)

Sep 6, 2013 @ 8:19pm

It's cool that you used art and audio in a Twine game. The art is crude, but manages to get a creepy feeling through.

However, there's barely a game here (only one choice to be made, and getting a successful ending tells me that this was only the prologue to a longer story), and the writing itself is a bit silly.

A tip for the future: if you want to convey a feeling of horror, make the main character helpless in the face of monsters, needing to hide or flee rather than having access to loads of weapons. Also, mentioning things like HP tends to break the fourth wall.

Tanser says ...
Sep 6, 2013 @ 9:54pm

Nice idea, very interesting.

VAGABOND says ...
Sep 9, 2013 @ 4:23pm

@Christina Nordlander thank you very much for your critique. Actually there are FOUR possible choices to be made but two lead to a sucessful ending. As for the writing, the game was meant to be silly. I was inspired by Earthbound's quirkyness.

Sep 10, 2013 @ 10:30pm

@Vagabond: Ah, I expressed that badly. I meant there's only one occasion where you get to choose, not that you can only choose one thing. (I know the latter isn't true, because I replayed it to get all the endings.)

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