August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Grip - 48 Hour Compo Entry

THIS IS MY FIRST LUDUM DARE ENTRY Y'ALL. Yeah, it's not much. Created this in roughly 6 hours. And I got semester finals coming up so yeah. I might take this project further later on, but for now I'm happy about it as an entry. :D

How to play:

Use the arrow keys to move, and space to jump.

-Catch the spheres according to the current background of the game.
-Background color changes every 10 seconds. :D
-Don't touch any other sphere

Downloads and Links




Brassawiking says ...
Aug 26, 2013 @ 6:05am

Congratulations on your first entry =)

Deadlyapps says ...
Aug 26, 2013 @ 6:12am

Nice work for a first time entry. Hopefully you will get a chance to work on it longer next time. Good job adhering to the theme!

Aug 26, 2013 @ 6:33am

Hey very good platform game for a first time ! It's a little bit hard but makes me keep trying and trying again. Very nice !

xrm0 says ...
Aug 26, 2013 @ 12:35pm

Congratulations on your first entry.
One think I didn't like was the background colors, they burned my eyes.

Grip says ...
Aug 26, 2013 @ 12:44pm

Thanks everyone.
And sorry about that xrm0. 0:)

Aug 27, 2013 @ 10:18am

A good start, but next time you should work a little on the controls and collision. If it's more smooth/fluent/dynamic/whatever, the game will be a lot more fun. :)

Arrow-x says ...
Aug 27, 2013 @ 6:41pm

Your first LD48 too ..well done

Raiyumi says ...
Sep 4, 2013 @ 11:36pm

It was alright. Controls felt really weird and non-responsive. but for 6 hours. nice job. :)

Sep 7, 2013 @ 8:05pm

Very simplistic, but the main mechanic is pretty original. Reminds me a bit of "Ikaruga". I had some fun playing this and figuring out tactics for not getting killed. The graphics are nothing special, but I like the main sprite. My main problem is that the controls are a bit unresponsive and floaty.

01rafael says ...
Sep 15, 2013 @ 11:24pm

web versions are great! thank you ))
by the way, game is great too! matching background with falling objectsare was smart solution

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