August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You find yourself and your spaceship inside of a fierce asteroid field - It's looking bad! The only way to go now is to charge up the jumpdrive and get the hell out. But this will take at least 10 seconds and leave you unprotected with no shields and weaponry.
Good luck anyway!
--
Here it is, my first LD48 entry and also the first game that I've ever released to the public.
It's written in MonoGame, so Linux users and maybe even MacOS Users might have luck using Mono - unfortunately I have no time to test this right now, so please let me know how it works out for you! UPDATE: I need to recompile it for Linux/MacOS - maybe I'll have time in the next days!
It might be necessary to install the OpenAL library as the only real dependency of MonoGame (besides Mono or the .NET Framework). The installer oalinst.exe can take care of this at least on Windows!
I started somewhat late on Saturday afternoon but have been working almost non-stop (only some sleep) since then, and it's been great. I even like the final product, even if it's far from done (no sound, animations, enemies, etc.) or even polished.
Maybe you have some fun with the nice physics (Farseer Physics Engine for XNA/MonoGame) anyway!
Downloads and Links
Ratings
![]() | Coolness | 59% |
#356 | Graphics | 3.24 |
#686 | Theme | 3.03 |
#718 | Overall | 2.91 |
#768 | Humor | 1.91 |
#809 | Mood | 2.41 |
#811 | Innovation | 2.63 |
#929 | Fun | 2.44 |
#930 | Audio | 1.47 |
Comments
A nice game, even though the lack of sound is very noticable.
You're right, no Linux/OSX binaries, but it can run on Linux and OSX using Mono. If you had Mono installed on your OSX machine it might work for you if you'd call "mono StillCharging.exe" from command line.
But as I wrote in the description that's completely untested as of now, sorry!
@ashdnazg: Thanks! Yeah, I would have loved to add some sound, but ran out of time :/ But I'm thinking of doing a polished out-of-competition version soon!
Fun game, some sound effects would of been nice but the graphics are really good. Just a note: the game will sometimes crash for me when going into jumpdrive.
@Thinkofdeath: Oh, after you jumped or while you're still holding spacebar?
Where are the 10 seconds? Am I missing something? The gameplay is pretty cool. Although the turret feels a bit weird.
Congrats on your first LD!
The theme wasn't really there, and I had to read the first screen again to actually find out where the theme is. Nice job nevertheless. :)
Fun, but too easy!
I managed to warp out without even shooting once :(
Nice game. I like the idea of having the option to use weapons, even though they aren't really necessary. I really like how the shields worked.
It did crash once, when I was jumping in the middle of the jump animation.
Sound would have been nice though. Great first entry!
It's a bit easy, yeah... But I like the reflection physics, shields, and the optional laser gun. First game you say? Damn, you're good =)
I'm not sure that workaround for Mac/Linux will work, since Monogame has different implementations and references for each platform :)
Cool looking ship and text details. This could use some audio though.
The concept is really nice, has potential :) Especially if it was to become level based. I completed the game two times in one session, and on the end of completing the second time, the game crashed.
@Diogo Muller: Ha, right, thanks! Maybe I'll get around to put up some Linux/MacOS referenced versions in the next days (and test them, too...)
I really need to put in some harder levels in future versions (outside of the compo)!
Pretty cool but too easy as it stands. I moved around a bit while charging and 10 seconds later I finished the game. :) Asteroids too dark in my opinion also.
Your game matchs the theme really well. While charging a was like "COME ON, only X seconds to GO, C'MMON" :) That was fun.
I missed the audio. The rocks could have been a little brighter.
Thanks for all the great feedback so far! The 'roids really seem to look much darker on other screens than mine, huh. Much room to improve!
$ mono StillCharging.exe
Unhandled Exception: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0
[ERROR] FATAL UNHANDLED EXCEPTION: System.EntryPointNotFoundException: GetCursorPos
at (wrapper managed-to-native) Microsoft.Xna.Framework.Input.Mouse:GetCursorPos (Microsoft.Xna.Framework.Input.Mouse/POINT&)
at Microsoft.Xna.Framework.Input.Mouse.GetState () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform.OnIsMouseVisibleChanged () [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.set_IsMouseVisible (Boolean value) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.OpenTKGamePlatform..ctor (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.GamePlatform.Create (Microsoft.Xna.Framework.Game game) [0x00000] in <filename unknown>:0
at Microsoft.Xna.Framework.Game..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.SCGame..ctor () [0x00000] in <filename unknown>:0
at XFORGE.StillCharging.Program.Main () [0x00000] in <filename unknown>:0
$ mono --version
Mono JIT compiler version 2.10.8.1 (Debian 2.10.8.1-1ubuntu2.2)
It might be a library thing too... I'll try this when I get into Windows.
Cool idea, but the game is a little too short. A neverending mode with an increasing number of asteroids could be fun.
I see someone was heavily influenced by FTL. The game crashed when the charging was finished though.
Nice idea, although i had problems playing it because i had problems with the keys (i use a Dvorak flavour and it somehow blocked Win7 from changing the keyboard layout.
So i guess it is a bit monoton, although i couldn't play it far as i had problems navigating :)
Ha, didn't expect that one, sorry. Next time I'll include arrow key movement.
Congrats on finishing your first Ludum Dare! The game is fun but I wish there was more of a challenge to it. And I agree with the other comments, the lack of sound is quite noticeable.
love the idea behind this game, but at the moment the best strategy seemed to be just holding space pressed from the begining
Too easy too jump while just avoiding the asteroids but otherwise good first game.
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Haha, you tricked me. :) The game doesn't have any OS X distributables.