August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by PoroCYon - Jam Entry

A Brick-breaker like game (but *a lot* harder), that I and Zander made.

Your surroundings change every 10 seconds, from the walls to the screen rotation!

The ball's special effect changes by which wall it touches.

The blocks are only destroyable in a certain sequence
once you destroyed a red block, you can destroy yellow one, and so on.

A green wall resets the ball to no special effect,
the red wall makes the ball fly through blocks when they are destroyed,
the blue walls make the ball slower, the yellow ones faster,
the ball can teleport randomly when it touched a pink wall, and if the ball touches a black wall
(*usually* on the same side as the platform), you lose a life.

Complete support for the Xbox 360 Controller.

Requires .NET 4.0 (available here: ),
and XNA 4.0 Client Profile (available here: )

Downloads and Links




Aug 27, 2013 @ 12:41am

Doesn't work when I unzip it then try to launch it...

PoroCYon says ...
Aug 27, 2013 @ 7:14am

Did you install .NET 4 Client Profile and XNA 4.0? (links in the description)

kacperski1 says ...
Aug 27, 2013 @ 9:40pm

Good, but way too confusing for me :/

DaanVanYperen says ...
Aug 28, 2013 @ 6:04pm

Visually interesting! Would benefit from easing the player into it's mechanics.

Eelfroth says ...
Sep 16, 2013 @ 6:03pm

Interesting twist on the classic brakout. I love how the screen is rotated so you have to figure out the directions every time. Confusing, but in a good way.

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