August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Hack It All! is a "beat the clock" puzzle game, where you must work your way through levels by capturing (aka hacking) various types of computers.
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YOU ARE AN ELITE HACKER.
THE POLICE ARE HUNTING YOU.
IT TAKES ONLY 10 SECONDS
FOR THEM TO COMPLETE A TRACE.
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Written in JavaScript with a touch of jQuery, using the HTML5 canvas element. All graphics were created using GIMP.
About The Author :
This is my first ever Ludum Dare entry (my first ever programmers jam). I'm not afraid to admit that I have no formal education in programming, that is to say, I'm entirely self taught. I've never worked in a professional environment as a programmer and I've only ever completed one other game.
I choose to work in JavaScript because I feel that OS independent applications that run natively in a browser are the epitome of functionality. With things like webGL and three.js paving the way for hardware accelerated web applications, the sky is the limit.
I hope you enjoy my game, I sure enjoyed making it.
Downloads and Links
Ratings
![]() | Coolness | 60% |
#488 | Theme | 3.25 |
#508 | Innovation | 3.03 |
#582 | Humor | 2.19 |
#841 | Mood | 2.35 |
#857 | Graphics | 2.38 |
#937 | Overall | 2.64 |
#1036 | Fun | 2.24 |
Comments
A good game, but the difficulty was relentlessness nearing the end.
Yeah the "Hack the world" level was really tough, I didn't realize until after submission was over. You *CAN* beat it though, I promise!
"I won the game" xD... Though that was difficult and confusing, it took some time before I get how the game goes ... Good game :D
"Hack this thing" was very hard.
Might a good puzzle game overall. But needs adjustments.
Nice. This kind of feels like the hacking minigame in Deus Ex HR. The error margins are a little slim, though; it gets difficult in the "click fast" way, rather than "what's the best strategy." I'm also still not really sure what the quantum computers did differently.
It was definitely inspired by Deux Ex HR. And Level design isn't my strong point, something I need to work on, I did want it to be more of a puzzle than a twitch game but ran out of time in the end to tweak the engine and make better levels. The difference between the quantum computer and the printer is slowing the ingame clock (printer) and slowing the entire game (quantum). The latter allowing you to squeeze more clicks into a second, the former just allotting you more time. Thanks for the comments guys!
Cool. Love the concept. Nice execution, though I did get stuck on the level after the one shown in your primary screen shot. Just could not get thorough quick enough. This game years for multitouch.
Great game! Would recommend this game, although hard very good fun!
Great job, especially for a first try. I would have liked to see a bit more feedback that hacking had started on something I clicked on. That's partially because the winning strategy seemed to be clicking as fast as possible on everything directly ahead.
I wasn't able to "hack the planet", but the other levels were good and I got close!
I kind of wish there was more to the puzzles than just "click this as soon as it's available" and "click all these things in succession quickly," but then again anything more complicated would be tough to figure out within the 10 second limit... I did enjoy the concept though!
Reminds me of the mini game for hacking in the latest deus ex. Fun concept which fits the theme well.
I beat it, but I was getting frustrated by the end. A reset button would have alleviated that a bit. I liked the hacker theme though, and I thought it worked well, but I feel like the 10 second time limit actually hurt the game. By the end it just felt like a "how fast can you click" game. Never the less, well done being self taught, and participating. Hope to see you at the next one.
Had fun with it, needs some polish on level difficulty but overall it's a good game ^^, add some music do add to the tension.
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not sure how to make it faster >.>