August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Six Beats Per Minute

by Tortche - 48 Hour Compo Entry

Six Beats Per Minute (Around A Wishing Well)

You play as a wisp, tasked with collecting the light that the wellsprings heartbeats produce.
The goal of the game is to collect as many lights as you can before they dissappear and the game ends.

My first Ludum dare and the closest thing to a finished game I've ever produced. Done in less then 24 hours due to my own time constraints (life intruding into my hobbies).

I spent the first 7 hours fretting over the theme and gameplay mechanics, but I ended up settling on something a little arcade.

My high score is 142, if you can beat it then you've earned the right to feel smugly better than me at my own game :D

Made in Unity (Free), Blender, Gimp and sfxr.

Downloads and Links


Ratings

#77Graphics3.96
#323Mood3.05
#640Audio2.39
#660Overall2.96
#795Fun2.65
#804Innovation2.64
#937Theme2.69
#1281Coolness45%

Comments

TobiasW says ...
Aug 25, 2013 @ 12:19am

Check the win screen, there's a broken material on the particles!

(Longer feedback comment when the compo is over :) Work, work.)

Zephyr89 says ...
Aug 25, 2013 @ 5:37am

Your shadows should be set to stable fit.

Hexicube says ...
Aug 25, 2013 @ 8:26pm

178 first try. (smug)
Game is a bit big for my window, and the acceleration feels a bit odd. Other than that, nice game.

Tortche says ...
Aug 26, 2013 @ 4:50am

Thanks for the comments :)
Zephyr: I have the shadows set to stable fit, I think it's to do with the shadows cast by cutout diffuse shaders on the transparent textures.
I should of scaled the window down, your right. The windows build lets you select the resolution if need be.

Aug 26, 2013 @ 4:55am

This game is beautiful. Very nice for being done in less than 24 hours.

Conflei says ...
Aug 26, 2013 @ 4:56am

I like it! Good Graphs!

Loren says ...
Aug 26, 2013 @ 4:58am

very nice look and feel, dig the color palette :)

zillix says ...
Aug 26, 2013 @ 4:58am

nice visual presentation! it'd be awesome to know how many more wisps I can miss before I fail

noom says ...
Aug 26, 2013 @ 5:33am

I didn't quite understand the point in the heart beating and the audio for it was a bit rough on my ears, Visually stunning I loved your graphics, however the audio didnt match at all. Movement was a bit strange.

jay griffin says ...
Aug 26, 2013 @ 6:51am

Really impressive stuff for 24 hours' work. Nicely done!

stepvhen says ...
Aug 26, 2013 @ 6:57am

The play area is larger than my screen will allow (1440x900), but I was able to get 81 wisps.

jammy12789 says ...
Aug 26, 2013 @ 1:15pm

I thought the game was a little Difficult to understand fully. But I enjoyed playing it. Good Game!

TobiasW says ...
Aug 26, 2013 @ 1:57pm

124! A valiant effort indeed.

The gameplay is nice. The wisp feels a little bit hard to control at first, but that gets better after playing a little - and I guess it might've been to easy if you had really crisp controls.

The presentation looks good, everything from the environment to lights and the wisp itself fits well together.

A bit of music wouldn't have hurt; if you can't do it yourself, have a look at generators like http://abundant-music.com!

All in all, a pretty good job! And congratulations on finishing your first LD! (Even more so in such a short timeframe.)

TobiasW says ...
Aug 26, 2013 @ 1:58pm

Oh, and yeah, it would've been nice to know how many you can still miss.

ddionisio says ...
Aug 27, 2013 @ 7:34pm

I love the atmosphere, the ambiance is really nice! I enjoyed playing this game. I like how subtle the theme is :)

Aug 29, 2013 @ 5:44pm

Great graphics! The atmosphere is great! It would sound more!

dudsen says ...
Aug 29, 2013 @ 8:30pm

Nice concept and crazy good work for 24 hours! Some more sounds would make it twice as good instantly for sure.

xrm0 says ...
Aug 29, 2013 @ 8:35pm

Looks very good

Tortche says ...
Sep 13, 2013 @ 11:48pm

Thanks for your comments everyone! After the judging ends I might try to polish this up - redo controls, sound, add some music, maybe even re-write the premise of the game so it actually makes sense (which is why you leave that sort of stuff to the morning).

cwkx says ...
Sep 15, 2013 @ 11:33am

Stunning presentation and polish for 48 hour compo - congrats!!

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