August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.


Back to Browse Entries

Poisoned Wizards

by HauntedSoul - 48 Hour Compo Entry

[Dramatic Interpretation]

Surrounded by beautiful mountains that look like they were purposefully painted by the likes of Monet, there are two small villages only distinguishable by their colors. Each of them is lead by a powerful wizard that aren't especially fond of each other.

Red Wizard: "(Yawn) Hmm.. what is this blue package here next to my pillow? Could it be a present from my beloved red wench? Strange color for the package though.. hmm.. but tasty cookies!"

At the same time on the opposite side of the crater..

Blue Wizard: "(Yawn) Hmm.. what is this red package here next to my pillow? Could it be a present from my beloved blue wench? Strange color for the package though.. hmm.. but tasty cookies!"

(End of scene 1)
(Cut to the valley between the villages)




(End of scene 2)

RW: "Here it comes.." - Runs off to the nearest toilet.

BW: "Curse you Red bastard! Oh crap.. can't hold it anymore" - Runs off to the nearest toilet too.

Blue Guard 1: "Guess we should attack now?"

Blue Guard 2: "Yes, straight forward like we trained all these years!"

Red Troops: "Forward my Red fellows! Away from the stench!"

And so starts another senseless battle in this once peaceful crater.

[End of Dramatic Interpretation]

Too bad I didn't have time to build this into the game but I'll leave it here as an intro for my game :)

Hope you enjoy playing this game as much as I enjoyed making it!
This is my first time participating in a LD, and it was a great experience that I plan on making a regular habit from now on.
You're welcome to rate it and leave any comments!
And thanks for playing :)

Downloads and Links




esayitch says ...
Aug 26, 2013 @ 8:12pm

Hiya, I think this has a lot of potential to be a good game, but currently it is a bit lacking in the fun department... I did like the humor, and the fact that the theme was nicely incorporated, so kudos for that, and good luck!

grayhaze says ...
Aug 26, 2013 @ 8:14pm

I like it! I wish there was a little more strategy involved in placing my guards. You seem to just have to click randomly and hope that your guys get through.

fferro234 says ...
Aug 26, 2013 @ 8:42pm

I like the humor. This idea definitely has potential.

LegacyCrono says ...
Aug 26, 2013 @ 9:11pm

Very clever, I'd like to see a full game based in this concept. Nice work ;)

Vasileiadis says ...
Aug 26, 2013 @ 9:14pm

It's a good start but would like to have seen something more ;)

andwhatnot says ...
Aug 26, 2013 @ 9:17pm

Interesting and fun. The only strategy that worked for me was a pretty simple one (concentrate a lot of your wizards against a small number of the other guys).

HauntedSoul says ...
Aug 27, 2013 @ 12:07am

Thanks guys! Yes the game is very random at the moment because there was no time to work on a decent AI so I went full random , but I should tell the player has a slight advantage when placing units (although the combat damage can swing pretty hard either way) ;)

I was hoping to get another unit type in but half way into the 48h I could see that I would either make a unit not significantly different from the one in there now or not be able to make the complete gameplay loop, so I decided to push that to the "if time allows" area of the plan.

Thanks for the feedback, and you're welcome to leave suggestions on what you think would be fun to add for when I expand on it!

Boodog says ...
Aug 27, 2013 @ 8:41pm

I like your game! The humor was good, and the theme was good! Nice job! :)

HauntedSoul says ...
Aug 27, 2013 @ 10:05pm

Thanks! Glad you enjoyed it Boodog! :)

Also there's a perfect score to be taken here, anyone feeling lucky? If you feel proud of the score you get take a pic, link it here and I'll add it, and credit you, on the entry :)

larb says ...
Aug 28, 2013 @ 9:52pm

Cool idea. Needs to be developed further. Lots of potential.

BeardoGames says ...
Aug 28, 2013 @ 9:55pm

I found this quite a bit of fun and challenge! I'd love to see it fleshed out to a full game at some point!

Tainted_Code says ...
Aug 28, 2013 @ 9:59pm

Cool, and it was funny ;) I like the way you used the theme.

udo says ...
Aug 28, 2013 @ 10:01pm

This has real potential. It's kinda difficult to judge, but this could be expanded into a very cool strategy game.

Aug 29, 2013 @ 6:37am

Cool idea! I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :)

Nick Weihs says ...
Aug 29, 2013 @ 7:00am

Strange and interesting idea. You should take it further.

HauntedSoul says ...
Aug 29, 2013 @ 8:17am

Thanks for the comments guys :)
And thanks for the videos Jupi, cool thing you're doing!

Liz England says ...
Aug 29, 2013 @ 7:49pm

This is kind of what I'd imagine a minimalist football (american-style) game would be like.

WurmD says ...
Sep 1, 2013 @ 8:57am

XD you can definetly imagine the little guys swinging away in there :)

BradleySmith says ...
Sep 4, 2013 @ 6:25pm

Really nice idea and unique gameplay mechanic.

Super Hamster says ...
Sep 7, 2013 @ 8:23pm

Interesting game, but it was too random and there should have been a way to ensure that idea that you would kill the other enemy or something because once almost all of my wizards died.

Almax27 says ...
Sep 7, 2013 @ 8:35pm

good starting gameplay, now add some more :D

DuFF says ...
Sep 14, 2013 @ 8:13pm

I like the idea, but I didn't really understand how the individual battles played out. Fun concept.

porglezomp says ...
Sep 14, 2013 @ 9:57pm

The game needs quite a bit of work, but I love the story!

Andresh says ...
Sep 15, 2013 @ 2:47am

It has potential, I would like to understand better the scoring and the Guards fighting/dying. Also some sound would make this so much better.

HauntedSoul says ...
Sep 15, 2013 @ 12:05pm

Thanks a lot for the trying out this game and commenting everyone!

The scoring is really simple, units are worth 100 points and building 300, and the combat is actually the units hitting the closest enemy target (inside their attack range) for a slightly randomized attack damage according to a set attack speed.

I agree that something as simple as a striking sound and a small animation would have made the combat way more engaging and easy to understand, it's probably what I regret most not having the time to include!

imef says ...
Sep 15, 2013 @ 12:12pm

Fun idea! With a bit of digging, you could make something awesome! :)

Grafter says ...
Sep 15, 2013 @ 9:32pm

Definitely a good idea. More time and this could be interesting!

Marcellus says ...
Sep 15, 2013 @ 11:50pm

nice mechanics, this could be a very intresting game with more time

Oxygamer says ...
Sep 16, 2013 @ 11:19pm

System unsustainable

tigerj says ...
Sep 17, 2013 @ 12:30am

A lot of potential here, please continue it post LD!

HauntedSoul says ...
Sep 17, 2013 @ 12:06pm

Thanks everyone for the ratings and the nice comments :) And congrats to the very deserving winners!

You must sign in to comment.

TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs ( and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.

[cache: storing page]