August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You got 10 seconds to save the stars, destroying Asteroids, UFO's and Black Holes, just by touching them!
Note: I had to change the package name for the google play version, so there are two branches on the github source, both have the same code, but different packages names.
Thanks and Sorry for the inconvenience
Programming:
* Eclipse (IDE).
* LibGDX (Framework).
Art:
* Inkscape (Images)
* bfxr (Sound Effects, http://www.bfxr.net/).
* Otomata (Soundtrack, http://www.earslap.com/projectslab/otomata).
* Audacity (A little of audio editting).
* Source on GitHub: https://github.com/andresme/Save-The-Stars/
* Download Dropbox: https://www.dropbox.com/s/2fnbexyu9uuvk9p/Save_the_Stars.apk
* Download Play Store: https://play.google.com/store/apps/details?id=com.anmorales.save_the_stars
Downloads and Links
Ratings
![]() | Coolness | 57% |
#502 | Audio | 2.64 |
#603 | Theme | 3.13 |
#670 | Mood | 2.58 |
#735 | Graphics | 2.59 |
#742 | Humor | 1.95 |
#766 | Fun | 2.68 |
#800 | Overall | 2.81 |
#1051 | Innovation | 2.19 |
Comments
Really cool idea, it's a perfect mobile game. I had a lot of fun playing this.
I saved 19 stars!
I didn't play on a phone but I can see it being some decent light entertainment. Nice work!
Good for a quick pick-me-up game. I'm sure it would have been even better on my phone.
Not very touchpad friendly. But i guess it would work a lot better on a touchscreen device :)
Pretty sweet, I like it!
although my finger started cramping a little from all the clicking
Played it on my HTC One. Really cool! I'll drop a rating on Google Play.
Thanks for your comments, I'm glad you like it! This is my first ludum dare and I love the idea of getting feedback!!
I cant believe how many times I clicked the stars accidentally. Somehow this game was just overwhelming it(in a good way!). I had quite a bit of fun though!
I had fun :) tricky on a laptop with touchpad but I bet its better on mobile :)
Saved 31 stars! Nice little game :) Quite simple, and challenging at the same thing. I liked it!
Pretty interesting entry. It was difficult to make sure you were only clicking on the bad icons. Maybe varying the speed that good or bad elements moved would create an easily identifiable connection. I hope you submit another game in the next competition!
@thegrimace I wanted to make more identifiable the "bad" and the "good" but didn't really think of a way of doing it (had not enough time), I believe that the speed should stay like that so that it's more difficult to touch the bad ones, thanks for the feedback! and sure I'll submit another game in the next competition, I hope you rate it and give feedback again! :)
Nice little game. I started to get really good and then the game crashed on me and reset my phone, haha. I'll play again later to see how well I can do. :)
Thanks! could you tell me (if you get to play it again ;) ) if the game crashes again, maybe try to pay attention when it happens, it's a really small game and simple, I find it hard that it gets to reset your phone :P
The music is too short, so it's repetitive after a while. Also some explosion/fade away/... animation would be great for destroyed objects. Good job otherwise ;)
I really like the graphics. And the music is close to being good, but is a bit too repetative. Although I still think it adds the atmosphere. A simple game, it's not gonna win any points for originality for it's gameplay but it was fun.
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Pretty cool game. It's a very straightforward game, but it's well executed and the difficulty ramps up quickly enough so that the game doesn't drag for too long.