August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Lancey - 48 Hour Compo Entry

Created using Construct 2, Construct 2 is required to view the source file.

I wanted to do something different with the idea of 10 seconds, and debated a character that would repeat 10 seconds worth of actions. This is basically the endpoint of that idea.

Timeline is a platformer where your character's actions are controlled by a 10 second timeline. You can move and adjust the actions on the timeline in order to overcome obstacles. New actions can be collected as items and added to the timeline.

Version 1.01:
- Fixed a bug where the secret exit for Level 9 would always appear.
- Fixed a bug that was causing actions on the timeline to act like they were being hovered over if they were adjacent to another action.
- Fixed a bug where an action you pick up on the timeline sometimes wasn't being sent to the top of the z order.

Downloads and Links




gigitrix says ...
Aug 26, 2013 @ 2:41am

Very original idea. Just when you think all puzzle platformer concepts have been done new mechanics come along. Not really my genre but this is really well executed (seems difficult though)

Aug 26, 2013 @ 2:42am

This is a great take on a platformer :)

Suese says ...
Aug 26, 2013 @ 3:23am

Nifty. Really liked the graphical style. Could have used an animation for the parachute though! And music.

rylgh says ...
Aug 26, 2013 @ 4:45am

Jesus christ this is such a clever and elegant take on the theme. Amazing work.

OldPeculier says ...
Aug 26, 2013 @ 5:06am

Yep, that is totally brilliant. Super cool concept, well executed.

bonsairobo says ...
Aug 26, 2013 @ 5:09am

My favorite so far. First parachute level was tough!

andwhatnot says ...
Aug 26, 2013 @ 5:10am

Very interesting mechanic.

Budda says ...
Aug 26, 2013 @ 5:10am

This is a great wee game, awesome use of the theme and great mechanics. Well done!

noom says ...
Aug 26, 2013 @ 5:18am

This is very clever! well done, bravo. Took me a while to truly master the timeline, but when I got there this was a lot of fun.

HeroesGrave says ...
Aug 26, 2013 @ 5:43am

Quite nice

It took me a long time to find a game that shows up when I search "Linux", that actually runs on Linux.

Aug 26, 2013 @ 6:51am

Great idea, I love the concept !

Latency says ...
Aug 26, 2013 @ 1:07pm

That was really cool, nice use of the theme very clever. Fun game

skarab says ...
Aug 26, 2013 @ 2:52pm

Excellent idea, execution working well as well, really enjoy it, thanks :)

zanzindorf says ...
Aug 27, 2013 @ 3:51pm

Very creative idea. This would be perfect for a mobile device. I don't understand how I won the second level though. I started walking in mid air and exploded, but still somehow won :D

brgarnet17 says ...
Aug 28, 2013 @ 9:22pm

Good game. The game glitched for me on stage 2 I think. Either way, great concept.

Photon says ...
Aug 28, 2013 @ 10:06pm

Really neat idea! You should really try to take this farther past the jam. Probably the major complaint for me is the game's pace feels too slow, but otherwise this is really solid.

bnhw says ...
Aug 28, 2013 @ 10:15pm

I love the concept, but unfortunately found the jumping and timeline management a bit awkward (I'll have to replay when I have access to a mouse instead of a touchpad).

Reading your postmortem, I like the idea of a static timeline (maybe non-repeating, but longer than 10 seconds?) as it could introduce some interesting puzzling (which route to take, how long to wait for, etc.) Also, maybe something like a "climb" action instead of a jump would allow for more leeway with timing?

Perhaps my favourite use of the theme so far!

Raiyumi says ...
Sep 3, 2013 @ 11:34pm

Really cool concept and solid controls.

meszka says ...
Sep 10, 2013 @ 3:20pm

Brilliant concept! Timing run-n-jumps is challenging. I accidentally cheated on one level (4 I think) by jumping "into" a wall, not sure how that happened ^^'

Jacob123 says ...
Sep 11, 2013 @ 12:33pm

Freaking hard game! It made me rage! Good job!

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