August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Sparkling

by joelrobichaud - 48 Hour Compo Entry

Downloads and Links


Ratings

#145Theme3.67
#344Graphics3.27
#409Overall3.20
#574Innovation2.93
#872Fun2.53
#1773Coolness20%

Comments

rejome says ...
Aug 26, 2013 @ 9:17pm

Nice concept and graphics. Good idea to use the ambiant light as countdown.
Is that normal that I was not able to move horizontally?

frameland says ...
Aug 26, 2013 @ 9:35pm

I really like your game, it immediately feels familiar in way like you have known the game already. And I mean this in a positive way.
I think you matched the theme perfectly. Instead of cluttering the interface with a timer you found a way to cleverly communicate to the player how much time he has left.

The only thing that really bothers me is the collision detection which feels a bit unfair.

You should definately keep working on this and refine some of the elements (especially the collision detection).

But for a 48 hour compo this is really great :)

joelrobichaud says ...
Aug 29, 2013 @ 12:16am

@frameland First of, thank you for taking the time to comment. The collision detection is indeed a bit unfair and I found out why : When I recycle the wall fragments and re-random their height, the collision component is never updated. I will fix this as soon as possible and update the demo.

LordHellMaX says ...
Aug 29, 2013 @ 12:49am

At first I thought the black things were in the background, since they were moving slower than the light spots, but it seems they are in the front since they can "kill" you. Nice ideas, quite good execution. I managed to stay alive 45 seconds before hitting a black thing. It's just a detail, but it was a bit frustrating that most of the lights are not accessible. I'd also like so music, but that ambient sound is not so bad. But good job! :D

KunoNoOni says ...
Aug 29, 2013 @ 12:58am

Great idea and well implemented. Good use of theme.

Amber says ...
Aug 29, 2013 @ 10:20am

I really enjoyed the effect of the minimal graphics and light. Sometimes it's frustrating that no light shows up in the accessible areas, especially since it doesn't seem that you can speed up the fairy to get to light before it goes out. A neat concept with a lot of potential!

Wertle says ...
Sep 11, 2013 @ 3:51am

Simple but great atmosphere and nice use of lighting. Good job!

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