August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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This is a puzzle game, where all your characters, named Valdos, have separate dimensions/layers. These characters can collide only with their own dimensions/layers and other characters so your Valdos must help each other to solve the level.
Controls:
A - move left
D - move right
TAB - pause
SPACE - jump
Q - previous Valdo
E - next Valdo
W,S - scrolling menu
ENTER - choosing from menu
Downloads and Links
Ratings
![]() | Coolness | 60% |
#75 | Innovation(Jam) | 3.56 |
#92 | Fun(Jam) | 3.47 |
#314 | Overall(Jam) | 3.06 |
#330 | Mood(Jam) | 2.81 |
#346 | Humor(Jam) | 2.20 |
#476 | Graphics(Jam) | 2.61 |
#508 | Audio(Jam) | 1.44 |
#608 | Theme(Jam) | 1.00 |
Comments
Nice game I love the mechanics and the level design, rated 1/5 on theme because I don't see any reference to 10 Seconds here.
Awesome game! The concept is great, logical platformers are awesome, but I can't see its relation to the theme :/
Very nice level design, really fun, but I had to stop before I finished the last level because i think the program was memory leaking or something as it kept getting gradually slower. I can't see the reference to the theme though.
No connection to the theme as far as I can tell, but still a very fun and interesting puzzle game! A few more sounds would have been nice.
Really nice concept, I do like puzzle game and yours is really nice and unusual ! Think with three or more dimensions like that isn't so easy and then you get used to it and solve levels.
Level design is good too, it brings fun.
I do not the the theme either in the game :/ It misses audio too
Great game and very clever. If there is some reference to the theme perhaps you could make it more explicit?
Actually we're participating first time in Ludum Dare. And we can say that this is our first finished game we have made (before we have just been learning how to use libGDX, testing it's features and learning java). So because it's our first participation, we actually didn't care about the theme. Well we got the idea, and thought, that we will implement the theme later, but we didn't have enough time. So the game does not have any refrences to the theme.
Sweet game. Reminds me of Ibb and Obb. It's missing the theme though, unless I missed something.
This is awesome!
Even though I don't see any connection to the theme, I still enjoy it a ton. Great idea, cool art, nice mood.
I hope you expand on this soon!
I managed to play the first few levels, but it started getting laggier and laggier, and then my computer crashed.
Yes, we noticed the lag, it should be the leak of memory, we'll figure it out. What do you mean by irritating?
Why didn't you make W jump? That would have made things so much easier. Also, I didn't catch how the theme was relevant.
Nice, well put together multilayer platformer. Great work, but like others have observed, the theme isn't represented (as far as I can tell, unless it's very distantly connected). Lots of fun though!
Clever game. Great level design. It's a really nice prototype with a lot of potential.
No relation to the theme and i found myself fighting your jumping mechanics more than i like.
But i actually had a ton of fun and would definitely play this again.
Awesome game. Not sure about the theme part, but the game mechanics are very cool.
Love the mechanics/puzzles :) Will def. play more later Just wish it had 10 seconds in there somewhere lol
One of my favorite games. Great idea. I featured this game in my LD27 compilation video, if you'd like to check it out :) http://youtu.be/jm5J5gdV81o
I really like the idea, the level design is pretty clever too. I don't see any stuff that relates to the theme, but it was fun...
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Nice level design, so fun!