August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Ratings
![]() | Coolness | 84% |
#536 | Theme | 3.20 |
#582 | Humor | 2.19 |
#805 | Fun | 2.64 |
#955 | Graphics | 2.20 |
#976 | Audio | 1.25 |
#998 | Mood | 2.03 |
#1063 | Innovation | 2.16 |
#1079 | Overall | 2.41 |
Comments
Very short but funny. I died once just when the allies were coming
planet saved! haha The ending was definitely the coolest part. difficulty could be increased, maybe add some levels/waves too?
In second try i realize that i can shoot on space. Nice, but too short.
Good calibration !
Only, you should keep going and add more levels like this.
Funny game!
Even though it is short, I found the level well designed. :)
The game is short but it was really fun while it lasted!
Wow that was short. It lagged badly when reinforcements arrived, but other than that was smooth and responsive and fun for at least 8 of the 10 seconds! (The other 2 I was hoping not to die!). Nicely done.
Fun conclusion. Why not change rules every 10 secondes and for exemple, play with enemy againt the defense army?
Nice game, a bit short for my liking but what you had works. It feels like you ran out of time.
Found this game very hard, but its pretty well done. I featured it in my LD27 compilation video series, if you'd like to check it out http://www.youtube.com/watch?v=WX5erHA1DPE
I thought I would never do it, but when allies arrive, it's a whole another thing.
I like you explosion fx, it's smooth.
It's a fun game, but I won by not playing (!?). At the beginning I moved the ship once and just wait without doing anything at all.
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Planet is safe! - Heh, very fun little shooter