August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Sigma Squadron: Ten Seconds to Love

by Kyle Mac - 48 Hour Compo Entry

41 hours and ~1000 lines of code later, Sigma Squadron is finally complete. The jar should be one size fits all, though I haven't had the chance to try it out on Linux yet. I'd love to hear your thoughts and constructive criticisms about it.

Downloads and Links




Aug 25, 2013 @ 9:26pm

Not bad at all, the scenic planet-scapes in the background are very pretty. A fun arcade shooter no doubt. :)

Note: It runs fine under the Linux JVM, after I renamed the files in the "launch" and "death" sfx directories to lower-case first characters only. The file-system is case sensitive. The error they raise is seen here:

Zetsaika says ...
Aug 25, 2013 @ 10:01pm

Loved the music and the background. The voice was godlike. hahaha

RobotParking says ...
Aug 27, 2013 @ 12:47pm


SamC says ...
Aug 27, 2013 @ 8:28pm

great voice acting :D

ezolotko says ...
Aug 28, 2013 @ 1:22pm

Made me remember of my childhood and NES

Aug 28, 2013 @ 1:31pm

Fun little game, very polished. Nice graphics, nice music and nice voice over. Good job!

Sep 2, 2013 @ 1:08pm

Very polished, nice tonematrix (or similar) music, and good gameplay as soon as you figure out the thing dropped are indeed clocks you should pick up. The graphics were really nicely done. The drop rate seems a bit random though, and I did not care very much for the voice over, especially when first time I died I did not, in fact, quite understand you were supposed to grab what I thought were enemy bullets :D But solid entry nonetheless!

jwolf says ...
Sep 11, 2013 @ 3:22am

Not half-bad shooter with decent graphics. It could use a bit more variety in game mechanics, though, and it seems possible to lose even if you grab all of the drops.

GFM says ...
Sep 13, 2013 @ 2:01am

Wonderful background! And that last barrage of enemies after two minutes... >_<

Nice game. :)

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