August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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WASD & space to play, esc to bring up the menu, enter or space to fuck death.
Glitch. = infinite mode
~~POTENTIAL SPOILERS~~
Attributions:
font rm_typerighter by Ray Meadows http://www.dafont.com/rm-typerighter.font
~default~
music by 3uhox http://opengameart.org/content/mild-action-track
spike trap by genetica http://www.spiralgraphics.biz/packs/door_medieval/index.htm?17#anchor
~inverted~
music by 3uhox http://opengameart.org/content/mild-action-track
spike trap by genetica http://www.spiralgraphics.biz/packs/door_medieval/index.htm?17#anchor
~elephant level~
elephant inspired by Achievement Unlocked
elephant theme Fun Times (2A03 MMC5) by tonythai
spike trap by genetica http://www.spiralgraphics.biz/packs/door_medieval/index.htm?17#anchor
~cyberpunk~
music by SouljahdeShiva http://opengameart.org/content/upbeat-techno-spacenomad-2
~outline~
music The Deepest depths by Cimba http://www.newgrounds.com/audio/listen/533655
~castle~
music by Bspendlove - Modern War http://www.newgrounds.com/audio/listen/545924
tile from http://www.spiralgraphics.biz/packs/brick_block/index.htm?3#anchor
decal base from http://www.spiralgraphics.biz/packs/door_medieval/index.htm?15#anchor
~old timey~
http://opengameart.org/content/monocle-and-a-moustache by rahazan
old timey cactus from http://openclipart.org/detail/87007/cactus2-by-stevepetmonkey
music by shalpin http://opengameart.org/content/western
trap from http://www.spiralgraphics.biz/packs/door_medieval/index.htm?1#anchor
~space theme~
music by Static Pulsar - Shamil Elvenheim http://freemusicarchive.org/music/Shamil_Elvenheim/Wormhole/
helmet by Magnesus http://openclipart.org/detail/176334/space-helmet-by-magnesus-176334
tile from http://www.spiralgraphics.biz/packs/metal_robust/index.htm?12#anchor
earth from http://www.spiralgraphics.biz/packs/planet/index.htm?8#anchor
moon courtesy of NASA
remix sound
http://www.freesound.org/people/the.dude/sounds/124395/
~a C&S destruction~
Downloads and Links
Ratings
#62 | Theme(Jam) | 3.66 |
#84 | Humor(Jam) | 3.38 |
#89 | Innovation(Jam) | 3.52 |
#128 | Audio(Jam) | 3.34 |
#138 | Fun(Jam) | 3.31 |
#158 | Overall(Jam) | 3.41 |
#176 | Mood(Jam) | 3.23 |
#276 | Graphics(Jam) | 3.31 |
#1156 | Coolness | 48% |
Comments
Good game except it was very hard from the start maybe make the beginning easier and have it get harder? also didnt like that the jump key is also the respawn key.
oh and windowed doesnt work, but the game was fun.
Arrghgh! Frustrating as hell! Great concept and the different variation on the player ability (like moving backwards in level 2) was very well done... maybe I didn't get far enough, but... why no checkpoints? Why do I have to start over when I die? A baddie like me will never finish this :P
Great entry, good luck!
Tried using it on OSX, it says that the application is damaged or incomplete. :s
I think my coordination is too rubbish to be good at this. Really stylish art here, although I doubt I saw half of it as I found the platforming (even on easy) to be really hard :(
Like the idea tho and a nice execution.
Oh no fdevant, we're so sorry! It was kind of a hail mary, we've only been able to test the web and the Windows versions, because those are the platforms we have.
We put out the client to the others just in case it worked, again, so sorry!
Damn 10 seconds, now I'm addicted to this! Great game! Loved the twisted controls mechanic.
Love the "Fuck death" option :P
Neat concept! But I found Easy mode to be quite tough. Often lost at the point of switching. But that must be awful co-ordination skills! :P
Wow, surprising how difficult that flip of controls can be :0) Innovative for sure. Great job!
Not bad. I liked the style, but the game was hard! (Not that that's necessarily a bad thing)
The control switch really threw me, which was a good thing! Kept me on my toes and was very enjoyable. Great aesthetic and the audio in particular was very effective.
HARD AS FUCK. And twice as good. Congratulation, you guyskick ass.
Love the switch in the middle. And the attitude of this game :D Also nice work with the level-generation!
A very fun game. I love the variety of settings, music, and mechanics. The levels are just the right length to take advantage of the 10-second theme. You did a really excellent job.
Dead. Jump, walk...walk..dead. Yep, I suck at this game. Oh well, it's still an interesting interpretation. Nice that each area is a little different. I also appreciate that your little guy changes. :)
Despite being awful at this I got far enough to flip the controls a few times, which is a really REALLY snazzy idea.
More games need to run the sentiment of 'fuck death' so openly.
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I often died right as I hit a controll switch point, but other then that the game was rather fun!