August 23rd-26th 2013 :: Theme: 10 Seconds
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10-Second Switchby oajfh - 48 Hour Compo Entry
*UPDATE* (30/08) : New .jar up. It should (hopefully) work on all platforms now. I had to anger a couple of seasoned programmers in order to achieve this, so have a thought for those poor unlucky people ! I made no modifications to gameplay, however.
My first Ludum Dare entry. Playable, so, not too bad for a first effort I guess.
I've still gor about five hours left, but let's call it a day.
Controls : Space to shoot, and up/down to move.
The button is there to be clicked on. When clicked on, enemies pop up more frequently, the difficulty overall increases slightly, but player score can get a lot higher. This lasts... 10 seconds, with a... 10 second cooldown (but difficulty stays increased).
That's all you need to know to play, I think. I ended up making some music using Reason.
-The score actually depends on a few factors.
-This is the first time I've include sounds in any kind of project, the first game I've just about completed, and the first time I've really used threads.
As such, there are quite a few minor niggles in more professional and polished entries, here's a shortlist :
-Minor collision issues.
-Shooting cooldown can decrease when one restarts game, dunno why. Overall restarting the game isn't very slickly handled, anyway.
-No music muting. Maybe next time.
-Music and art definitely are very much improvised. I'll have to actually learn how to do that kind of stuff next time.
-Background scrolling is very basic.
-Can click on button at any point in time, and it doesn't reset between games.
-On my computer, low fps at first, and sometimes the audio just gives up. I think I've mostly adressed that issue.
Other stuff I'm sure I've forgotten to mention.
But, it was fun !
If you feel like having a look at the source, I'd be really grateful for some feedback (on the music as well), as I really would like to get better at game programming.
Hmm, also, since this is Java, the source could be compatible with Mac and Linux. No clue, really.
Anyways, thanks for reading/skimming through this long monologue, enjoy the entries. I hope to be back again.
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