August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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This is Cube of Quads. This is a ridiculous beatem up game!
You control one of the 2 cubes -Mblue and Zred- every 10 seconds! Mblue can shoot strange plasma balls. Zred holds a plasma sword.
Can you beatemall with your cubes!?
Controls
* W: Go forward
* S: Go back
* Mouse move: Change direction
* Mouse click: FIRE!
* Escape: quit/lost focus.
Edit: Added ports, added screenshots, changed descriptions.
Downloads and Links
Ratings
#343 | Audio | 2.92 |
#352 | Humor | 2.63 |
#617 | Fun | 2.85 |
#620 | Mood | 2.64 |
#700 | Overall | 2.93 |
#737 | Theme | 2.96 |
#811 | Innovation | 2.63 |
#1031 | Graphics | 2.07 |
#1129 | Coolness | 49% |
Comments
Hahaha, very cool :)
And thanks for the fan art, it means a lot :D
-ENDESGA
Simple but rather fun. Also the sword clips through the walls.
The sword dont react with walls, because otherwise the game comes unplayable... This deserve the phrase: "Es lo hay valor" XD
This is epic in the best sense of the word! Love the fact that it's called Cube of quads :-)
Simple but fun. The camera seemed a bit high, but I got used to it. The sword clipping was noticeable.
Haha this was fun!
Only thing, fricken no strafe grrr...
The ending was funny, after all that!
Newgrounds link wouldnt load the game and the windows link is broken. Please fix as i would love to take a look at this one! :)
Pretty fun concept there, nice interpretation of the theme! I just don't know what happened in the end... :)
DesignerNap: Mmm, twice Newgrounds and the Windows link are working =/ ... Internet problems maybe?
Quite entertaining and fun, although I wasn't a huge fan of the camera perspective. I liked the laser sword, and the music was bad ass.
Liked the music and use of theme but I'm not really a fan of the game itself. This game exemplifies a negative stigma associated with games made in Unity. This happens when games feature no art and only uses default prefabs and lighting.
It's a more acceptable approach in a game jam where there's limited time for art assets, but still, you can't express your creativity when you don't at least attempt to make art for your game.
aayars: You have to move to the next room ;)
Broxxar: You're right, I should not enter with Unity3d, 2d games are faster to develop and tweak... And I can make bizarre 2d art... But, I learn this at the road =)
Interesting game, a bit repetitive. Didn't understand the ending.
Loved the music, and I have to agree, strafe for this game would be a must! :)
Hey yetatore, nice work for your first Ludum! I actually enjoyed this one.
Don't worry about using Unity for your Ludum Dare project, you can make a "2D" game with it just as fine as any other 2D game engine, which it looks like you won't have any problems with coding it.
I teamed up with a buddy and we made a Unity game too, check it out here: http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=26384
Haha, que idea, me gusta mucho, solo el control de los bloques es un poco raro, pienso tambien que seria mejor con strafe.
Y la musica... lo mejor de todo, perfecto para este tipo de juego.
Thumbs up.
Got it finally! :) played through and complete. Good fun and nice change of perspective. well done!
Heh, kinda entertaining, although for most of it I thought the player couldn't take damage.
Also, did you really make that music in the 48 hours? Sounds like it is using samples...
Pretty funny stuff, the music hits the right mood. :) Though I'm with CMaster, if you didn't make the music that would be against the rules. If you *did* make the music, consider this a compliment.
Wow! I made the music from scratch in 3 hours.
I used FLStudio + RealLPC (guitar) + GuitarRig5 (efects) + Various FlStudio Plugins.
In my Postmortem I wrote an explanation of the composing process =)
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What am I playing? lol. Got so confused by this.
5/5