August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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=Links=
=======
Gameplay Video: http://www.youtube.com/watch?v=ldR7YUpgXdA
Postmortem: http://www.ludumdare.com/compo/?p=291148
10SecIn10Sec Page on my Blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
=About=
=======
"10 Seconds in 10 Seconds" is a game where you have 10 seconds to fight or defend yourself.
Every 10 seconds, you switch from offense to defense and vise-versa.
In defense mode, invoke the shield with space as much as possible to get ammo. Once in offense mode, fire at your opponent.
There are 10 spirits hovering around you. They will "second" you if you collect a relic. However, relics make you lose a little health. The spirits aren't too fond of you taking health. If all 10 spirits second you, your offense or defense gets enhanced.
Numbers on the sides are the ammo. They decrease during offense mode (red) and increase in defense mode (green). So while, in defense mode, invoking the shield as much as possible will give you more ammo to use in offense mode.
Please forgive the crappy AI and lack of sounds. Ran short of time.
=Controls=
==========
- Arrows Key or WASD navigates
- Space fires laser or shield
- Enter starts the game
- Escape quits
There are Xbox controls too:
- Up and down on the left stick thrusts
- Left and right on the right stick turns
- RB (right shoulder button) fires laser or shield
- Start button starts the game
- Back button quits
=Updates & Notes=
=================
Note: Linux version is not tested. If any Linux user finds a problem, feel free to notify me in the comments below.
Note 2: Due to button mapping on the Mac, the controller will not work the way you expect on Mac. Use the keyboard.
Update: Forgot to provide source.
Update 2: Linux version is now a .tar.gz download and provides both 32-bit and 64-bit binaries.
>> For further updates on this game (including a post-LD version), keep a lookout on my blog: http://jibransyed.wordpress.com/game-projects/10-seconds-in-10-seconds/
Downloads and Links
Ratings
![]() | Coolness | 99% |
#548 | Theme | 3.19 |
#597 | Innovation | 2.90 |
#800 | Mood | 2.43 |
#803 | Graphics | 2.49 |
#891 | Overall | 2.70 |
#892 | Humor | 1.64 |
#911 | Audio | 1.57 |
#929 | Fun | 2.44 |
Comments
Really cool idea, controls were really tough to get used to though. I bet this would be really fun in local multiplayer.
Pretty cool game! The controls are a bit difficult and I always lose my spirits in the game!
Didn't know I was allowed to still port. Linux version now avaliable, but not tested.
It could have been a lot of fun-everything seemed very well put together-but laggy controls made it hard to enjoy. Still a good effort!
It's a good idea, but it seems like mashing buttons on the defensive is the best possible strategy because your opponent can't move and fire very well.
Pretty cool, but after a while, I stopped being able to shoot (even during my attack phase). Was there limited ammo or something like that?
Oh, yes. I forgot to mention the numbers on the sides are ammo.
Interesting concept. I like the 'turns' aspect of it. Hard little bugger to kill.
The driving is slippery. Although, I got a tick of rapid firing the enemy ship, heh.
Thanks for the feedback guys. I'll tweak the controls in a post-LD version, and of course add sounds and other stuff.
I like the idea and wish I was better at using the controls. I like these kinds of games that have controls like this, but I'm not good at them.
Cool idea :) Took me a little while to adapt to the control scheme (was expecting the world to revolve around me rather than the other way around, haha), and I had some issues with 'overshoot' if that makes sense. Loved the concept though, great work!
Great concept and it's mostly there. I found that there was a lot of ammo starvation though. The AI is also a bit cheaty: when he's targetting you he's got no turning delay, yet your own slow steering speed is one of the chief elements of the game. Still, I enjoyed it.
@SteveSalmond: Thanks a bunch. What do you mean by "overshoot"?
@OldPeculier: The cheaty AI was due to the fact I started AI late. Unity's Transform.LookAt() was the fastest thing I could do at that point.
Once i got used to the controls it was quite fun. The simple visual style seemed to work well.
a bit hard to control due to the inertia on turning.. could be a great 2 player game!
I understand the controls because there is no mouse in this game so this wasn't an issue, the only issue was that there was very little movement from my enemy so I was tempted to just keep mashing space (only had to take aim twice or so), so it was a bit on the easy side :P Make the enemy move constantly when he is in shield mode and you can make it a lot more exciting I think.
Very difficult to control and some issues with AI. Fun game but could be better with local 2 player mode.
I found it quite tough because of the controls, but it's still a lot of fun.
Very nice, but you basically just spam the spacebar during the whole game
Cool concept! I bet you could develop it a bit more, like maybe having some other factor determine how long your shield lasts in defense mode, aside from how fast you can press space. Like everyone else says, this would be perfect for local multiplayer. Nice job!
This idea is something that would be absolutely amazing for splitscreen or local multiplayer. After playing it for a little while, my only real complaint was the controls.
Controls very difficult and can't shoot for some reason even after 10 seconds.
Thanks everyone! I'll definitely make a local multiplayer in a post-LD version.
@SpiralCodeStudio: That's because you have to gain back ammo by invoking your shield as much as possible in defense mode (when you're green).
The concept is pretty interesting and as mentioned before, it could do well as a multiplayer game. However, the combination of slow turning and fast acceleration makes it pretty hard to steer. It might be enough to increase the turn speed, but it could become a pretty different game then as well I guess.
Nice work, it has potential should you decide to continue working on it!
I dig the idea. If this were a 4 player split screen game on the ouya or something it would probably do pretty well :D AI kept backing in to a corner when it was its turn to defend lol CRAFTY ROBUTTS
Fun idea. Really nice execution. The gameplay is easy to learn, but hard to master.
I felt a little bad with controls.. They were a little lagged and "squishy".. after that, really interesting gameplay mechanics! Nice design!
Good use of the theme, with some audio and maybe multiplayer it could become a great game.
After getting used to the controls it was a pretty fun game! Alternating between attack and defend was neat.
The controls are a bit wonky, but the game is pretty interesting and fun. I enjoyed it. I featured it in a compilation video of Ludum Dare 27 games, if you would like to check it out. http://www.youtube.com/watch?v=gVjNz61S5Vg
@Jupiter_Hadley: Thanks for featuring my work in that video! Controls I will tweak in a future version of the game, and I'll explain in the game how ammo works.
The controls were really hard to control... You should rotate less after pressing a key.
But the offense/defense concept was interesting. :)
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The controls were a bit difficult. Other than that it was pretty fun. Good job!