August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Chrono Defense

by Cardanis - 48 Hour Compo Entry

EDIT: Deployment problems fixed! Compiled it in XNA instead of Monogame. It should work now. I wanted to make more content (levels and units) but spent the time I allotted to that working on deployment. Enjoy!

I spent the last three hours running into huge deployment issues, and I can't guarantete this will work on your Computer. If it doesn't, make sure you have .Net installed, as well as OpenAL and up to date graphics drivers for OpenGL. If that still doesn't work, then I'm sorry! I'm hopefully going to get this figured out before submissions end.

Downloads and Links




optimality says ...
Aug 26, 2013 @ 4:02pm

Nice! Very challenging. Love the soundtrack.

kevinAlbs says ...
Aug 26, 2013 @ 4:06pm

Nice game. I could not get past level one haha but it was pretty cool.

lightsoda says ...
Aug 26, 2013 @ 4:08pm

Tried my damnedest to win, but I kept getting overrun. Pretty fun take on RTS.

Khopa says ...
Aug 26, 2013 @ 4:10pm

Good idea, i like it. And it's a good challenge.

Sh1rogane says ...
Aug 26, 2013 @ 4:18pm

A good fun game, wish there where more :D (btw is it possible to beat lvl 1?)

kunzbe says ...
Aug 26, 2013 @ 4:20pm

I enjoyed the audio a lot. But it is quite difficult so my motivation dropped after 5 minutes playing :/

Cardanis says ...
Aug 26, 2013 @ 4:22pm

To those wondering, yes level 1 is beatable! (Having a sniper or two really helps with the hounds). I'm working on more post-competition Content that I will throw a link up for once it's done.

Aug 26, 2013 @ 4:27pm

That was pretty cool! It's a nice take on defense games.

intripoon says ...
Aug 26, 2013 @ 4:42pm

Wow, this is hard. Level 1 was already too difficult for me.

Aug 26, 2013 @ 5:16pm

An engaging game the diversity of units adds a lot too it, shame there is only one level

Joxno says ...
Aug 26, 2013 @ 5:18pm

Really fun take on the Tower Defense genre, quite different from everything else I've played, really nice work!

N427 says ...
Aug 26, 2013 @ 5:19pm

Really cool idea and fun, a bit hard though

zanzindorf says ...
Aug 26, 2013 @ 5:22pm

The graphics were sweet. I died miserably on the first level. I'm not sure if I was missing rules or doing something wrong. I thought the unit selection screen was a cool way to represent purchasing points. Nice work!

irl says ...
Aug 26, 2013 @ 5:25pm

Couldn't get past the first level, but seemed quite fun. An interesting approach to the theme.

stephan_h says ...
Aug 26, 2013 @ 7:02pm

Nice game. Played a few rounds and did never survive, but was fun nonetheless.
The soothing music and the unit sounds did not go well together, I think. At least for my taste.

simple says ...
Aug 26, 2013 @ 7:43pm

I just really like these kinds of games, nice one!

Aslai says ...
Aug 29, 2013 @ 8:22pm

I loved this game! The only thing that could make it better (with current gameplay elements) would be allowing you to micromanage your units. It's incredibly frustrating when I have 3 snipers and they all attack the little guys, instead of the wave of hounds attacking my foot soldier blockade :(

X-0r says ...
Sep 10, 2013 @ 10:12pm

The sfx were far too loud compared to the background music, imo... The game needs balancing, right now, it is really too hard. Once you can select units, move them, etc, it would give more control to the player. Right now, it seems to depend a lot on luck... Still, it was fun playing it =)

JaJ says ...
Sep 16, 2013 @ 5:16pm

Nice concept, but not very well balanced out. I felt like just picking soldiers every time was the best option, but even then I couldn't win.

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