August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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by Reevezy - 48 Hour Compo Entry

A "2D" platformer that lets you build your own platforms!

I hope you enjoy it! I had a lot of fun making it.

It requires .NET 4 which most of you should have received from Windows updates ages ago, unless you turned them off for some reason(don't do that).

If you haven't got .NET 4 you can download it here.

EDIT: Now with random map generation!

Downloads and Links




Macecraft says ...
Aug 25, 2013 @ 3:44am

Great entry! I just suck at gaming...

skywing says ...
Aug 25, 2013 @ 1:22pm

This can get surprisingly intense, I like the effect having ten second breaks to adjust your position has, sort of like a sprint and rest kind of thing. I only made it to 11k though.

disease says ...
Aug 26, 2013 @ 2:58am

Couldn't get it started in Windows 8 64bit. I have .net 4.0.

Steve says ...
Aug 26, 2013 @ 3:05am

I like it. Movement though feels a little too imprecise.
Worked for me on 64-bit Windows 8.

Reevezy says ...
Aug 26, 2013 @ 3:06am

I have 64 Bit Windows 8 with .Net 4 I Wonder what went wrong, it's worked for everyone else. :c

Make sure you extract it all before running the .exe

Ravetcofx says ...
Aug 26, 2013 @ 3:09am

Darn there is no Linux version

zzForrest says ...
Aug 26, 2013 @ 3:12am

4/5 great entry! I loved the smiley face! This game was very innovative and really fun! I just really enjoyed it, there isn't much else to say!

Reevezy says ...
Aug 26, 2013 @ 3:23am

I'm attempting to build a Linux version but there are a few issues :c

dcolgan says ...
Aug 26, 2013 @ 4:34am

Very cool. The drawing your own platforms is a nice take on the endless runner sort of game. You might consider adding a distance meter to the UI during the game. I don't feel like the game is really lacking anything as far as major features. Awesome job for 48 hours!

gravyhands says ...
Aug 26, 2013 @ 5:51am

It seemed cool, but sadly I couldn't ever get the guy to jump in clutch scenarios, so I just ended up stuck in walls, here and there. haha

Symmeteer says ...
Aug 26, 2013 @ 5:55am

I also can't get it to run on Windows 64 bit, with .NET 4 installed. It looks like a neat concept though.

Aug 26, 2013 @ 6:06am

I'm running it on Windows 64 bit and it worked for me. The simple graphics are nice and the gimmick behind building your own platforms is neat.

Xaychru04 says ...
Aug 26, 2013 @ 5:18pm

I like this concept, it's pretty fun! Maybe the level generation could be improved to don't be totally random, but you did a great job. ;)

Aug 27, 2013 @ 12:20am

Also couldnt get it to work, and I was running it on windows 64 bit with .NET 4 as well.

Reevezy says ...
Aug 27, 2013 @ 3:58am

Argh! I thought I had fixed it. I may use a different framework or a fork for the next LD.

naufr4g0 says ...
Aug 27, 2013 @ 5:31am

Great game. I like physics and the game concept. When running it's hard to see where are you going.
Anyway I really like it, and I want to improve my score. :)

doonay21 says ...
Aug 27, 2013 @ 7:52pm

Kind of innovate. Me liky liky ;)

KhaoTom says ...
Aug 27, 2013 @ 8:05pm

Awesome innovation on platforming, good fit with theme.

Typedeaf says ...
Aug 28, 2013 @ 9:52am

Fun little game! The energy/box drawing mechanics took a bit of getting used to, could benefit from a bit more polish. But was fun for what it was :)

Aug 28, 2013 @ 11:06am

It didn't work for me sorry. It just wouldn't open. I'm starting to get frustrated with downloading games that don't work. Just use javascript and stick it on a webpage next time!

Reevezy says ...
Aug 28, 2013 @ 11:23am

Yes I made a mistake using a less mature framework, you live and you learn. I won't be using JavaScript for the next one because I don't like it's class implementation. I do LD to learn and have fun not to please people by using a framework I don't enjoy.

GreyShock says ...
Aug 28, 2013 @ 12:30pm

Really fun :)

Norgg says ...
Aug 28, 2013 @ 2:32pm

Interesting idea and smooth implementation, but found the difficulty ramp to be a bit too slow, it's interesting once you need to start carefully planning where you place platforms, but that only starts to happen slightly around the 20k mark or so. I got to around 40k, but the pre-placed platforms were still frequent enough that I didn't really need to worry much if I went slowly.

The music is okay, but starts to get annoying after a little while.

dylanigan says ...
Aug 30, 2013 @ 12:57pm

Didn't run on Windows 64 bit. :(

Sep 3, 2013 @ 3:46am

Very very innovative!
I found the camera to be too easy to outrun, though. If I run at full speed I can't see anything in front. In mid game it's not a problem since we can't run that fast anyway.
Really cool! Great job!!

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