August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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That's my first real game project that I intend to finish... yeah it is not done yet, it was supposed to have much more systems and stuff but my management of time was a failure. well, try to enjoy what it's done.
Controls:
w/s/a/d = movemente.
mouse = camera.
1st mause botom = shoot.
Downloads and Links
Ratings
![]() | Coolness | 56% |
#381 | Mood(Jam) | 2.66 |
#396 | Audio(Jam) | 2.48 |
#449 | Graphics(Jam) | 2.70 |
#482 | Humor(Jam) | 1.52 |
#567 | Fun(Jam) | 2.07 |
#576 | Innovation(Jam) | 2.07 |
#591 | Overall(Jam) | 2.26 |
#592 | Theme(Jam) | 1.75 |
Comments
cant really tell you how good the mechanics are, very limited things todo, and very quickly i get overwhelmed by the red stuff and die
I didn't understand what was going on at first. Maybe you could just change the starting camera angle to help beginning players. Once I figured that out i had some fun. Good job on the first game!
This very rapidly gets nuts. :) I think I broke my mouse trying to shoot faster...
I think the red wave that owns everyone comes at 10 seconds. hehe is that correct? anyway, audio is cool and there is a mood to the game so you have something going :)
I really enjoy the music along with the feelings of helplessness and the terror of being torn apart by red things. Keep going!
It's a good start if you intend to continue work on it. Nice particles!
Extremely frantic gameplay and more particles then i think I've ever seen in a unity game. Great game.
Yeah, that was a lot of particles for sure. Gameplay is rather limited at the moment...
Nice use of particles, Didn't really see how the theme was used, and found it hard to shoot when the blue particles blocked some of the screen. Cursor not being locked was annoying as I constantly clicked out of the game, and shooting had a delay so when more red particles piled up it was too hard to survive. Not bad though :)
Aw, I wanted to be the one to make the can't stay alive for 10 seconds joke! Oh well. It's obviously not really complete, but it's not a bad idea. I'm not sure where you are going with it, but there's a lot of ways to go for sure. Wouldn't mind seeing a more completed version!
This game is great because it respects the player's busy schedule, by cutting down the time between starting to play and being completely overwhelmed to a bare minimum. Also, a valuable lesson when taken as a metaphorical art project.
Those particles! Whoa!
I think I see a lot of potential even if this game if very simplistic and a bit hard to grasp at first.
I like the use of particles as characters. A bit of feedback on how many enemies I shot could have motivated me to play a bit longer. But great for a first game!
Nice ambience. Not much gameplay, but you already knew that. Keep working at it. You'll get better at development and time management.
Wow, although the game is far from complete you guys are really motivating, thanks a lot. I will surly finish the game when i got the time. Thanks again guys, Ludum Dare community is the BEST!
Lovely effects and atmosphere. Felt like I was taking part in some kind of primaeval chemical battle! That said, it does of course need a lot more polish and variety to be a really effective game. But I hope you persist with it - there is definite potential here!
PARTICLES! Like the idea of the blue particles being overwhelmed by the red particles, also jumped off the platform for wheeeee! I'd say it's a solid start, would love to see it when you've got more of your ideas implemented!
-thatwhichis, team RoyBatty
Wasn't sure why I kept dying whenever I tried to move at first. Then I saw the platform. Then the red things kept killing me, it was so overwhelming xD
Had fun killing the red thingies anyway.
The difficulty ramps up way too fast, which makes this really hard to judge.
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Particles, Bitch!