August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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It's a fast-paced shooter where rules switch every 10 seconds.
During first phase, both you and your enemies can only hurt each other. The second phase is where things get hectic - no one can fire bullets, but you start attracting all of them and they deal damage to everyone, even those who shot them. Player's health replenishes every two waves.
Instructions are found in-game. Hope you enjoy it!
XNA redistributable is necessary to run this game.
Downloads and Links
Ratings
#289 | Innovation | 3.35 |
#479 | Mood | 2.82 |
#526 | Fun | 2.96 |
#610 | Overall | 3.00 |
#626 | Graphics | 2.77 |
#806 | Theme | 2.88 |
#1229 | Coolness | 46% |
Comments
That's a neat concept. It's always cool to smash into enemies fast-moving particles orbiting you.
Didn't work for me :< Keeps crashing before starting. (Windows 7)
I loved the minimalistic graphics that still gave a sense of "juicyness" with particle effects, very pretty.
Fun too.
Zelosfan, do you have XNA redist installed? I guess I should've mentioned that before.
Does not work for me on Windows 7
https://gist.github.com/saschagehlich/bf111c53f6bbf93d41ea
I don't understand the mechanics, it seems to shift between magnetic mode and not on a timed basis. Made it very hard to predict what the bullets were about to do.
Interesting and fun concept! The changing background colors were also nice. I accidentally skipped through my high score because I kept tapping keys :/
Nice one, a little bit hard to understand what is it about at first, but its easier if you get used to it.
wow, great little game
it's impossible to keep track of those bouncing bullets - so everything seems very hectic, but I like it :)
very well done, good job
very interesting
Would prefer more contrast between my own and enemy bullets?
Prefer just make square vs circle?
Really cool game. You added some really cool game mechanics while still retaining a sense of complete simplicity. Great execution of your idea.
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Seems nice :D