August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Pugnator is an action-adventure shmup where you'll have to face increasing dangers. Kill enemies, earn loot, destroy walls, and find the portal to the next level.
In addition to this, every 10 second, one or multiple (depending on the level) events will happen which will stay for the next 10 seconds. Those events can be buffs, debuffs or traps!
So watch your timer!
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UPDATE:
As I got moved from the compo to the jam, I still have some time to polish a bit, so I just did that quickly.
v0.2 log:
- Added sound when timer ends (=Event happens)
- Added indication which event is currently happenening
- Added regeneration when not shooting
- Small bug fixes
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Install notice:
If the executable doesn't work, you need to use the installen, which will install the necessary frameworks (XNA) on your PC.
Note:
1. If the timer passes and you don't see any difference to before, then the event which happened may be a buff or debuff (damage up/down for example).
2. Some of the art assets in the game (Player character, bomb, explosions) are not made by myself but from here: https://github.com/Catacomb-Snatch/Catacomb-Snatch/. I did not have the time to create those by myself.
All the others though were made during the competition by myself.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#216 | Fun(Jam) | 3.09 |
#218 | Theme(Jam) | 3.26 |
#341 | Humor(Jam) | 2.21 |
#385 | Overall(Jam) | 2.91 |
#393 | Audio(Jam) | 2.49 |
#430 | Innovation(Jam) | 2.60 |
#439 | Mood(Jam) | 2.47 |
#469 | Graphics(Jam) | 2.63 |
Comments
Thanks for the feedback and especially for the video!
Also thanks for the suggestions, I'll sure keep them in mind! I'll probably add a small regen function to the game, as I just played it again too, and it is pretty difficult to not die and advance in levels.
I like the game! It quite funny, nice application of the theme! Nice work :)
The graphics are really cool, too bad the game lacks some music. Events need to be announced, so you know what happen. Nice entry anyway ;)
Thanks for the comments and suggestions :).
@Sheep: Most of the graphics are made by me. Only some though (Player, explosion animation, bomb) are not, just didn't have the time at the end sadly.
This is a jam entry as it's using material which are not created by the author. It might also be breaking a license laws in terms of usage of the art from "Catacomb snatch @ Mojang AB"
Game is fun but remember this for next time. :)
Switched to Jam entry because not all assets were created during compo.
Those graphics are from catacomb snatch, really nice game anyway. so fun!
Nice use of the theme. :) Like other people said, it could be really great if a few details get ironed out. Nice work!
Are some of the enemies supposed to be able to walk through the walls?
The game fit the theme well and the buffs/debuffs were interesting - I just wish there were more! Some directions would be nice showing where I was supposed to go. The graphics are good, but it would be cool to see your own take on them, even if it's not quite as polished.
Thanks for your feedbacks and comments! I'll sure keep them
In mind, and yea I'll probably continue working on the game and iron in out :).
@wally: Well yes and no. They firstly weren't and had their own collision detection and handling with the walls. Thiw however took way too much computational time, and the fps dropped. I sadly didn't have the time at the end to optimize it, so I just left it out.
@Surrealix: Yes I also wish there were more! There are 15 at the moment and I have so many ideas for others! But as for some of the graphics, I sadly didn't have the time at the end anymore :(
Neither the executable nor the installer work here. :( Executable leads to windows error, and I can't run the installer exe (not a valid win32 executable or something). From what I can tell after seeing the review, it looks great though.
The graphics are pretty neat, and the gameplay was a nice mix of shmup and Bomberman. I'd only advice you to make things clearer on the interface, showing better the HP and when the buff/debuff occurs. I think the AI could be more challenging, too. Overall, it was a nice entry! =)
Take a look at my entry if you have time!
This game mostly needs polishing, the game could really turn into something then.
Interesting idea, also had that "10 seconds" buff idea for a little while before scraping it, but it works nicely!
Great use of the theme, enjoyed the gameplay. Overall good job :D
pretty fun -- like the 10 second change of the buffs -- nice job
I liked the switching buffs and debuffs. I found some of the collision handling a touch buggy overall but nothing serious. Would like it if the combos repeated less often. Getting 30 seconds of the same thing is frustrating. And some combos are extra hazardous, might be worth forcing rerolls on some, something like no moving/no shooting is almost a guarantee you'll take damage. Put this together with all your own graphics and it will be a lot of fun.
The graphics are really nice, but what I personally found great was the variety of 10 second random elements.
Honestly if this had been suggested in a jam group, I would have nixed it, but I really like the execution here - very reminiscent of Gauntlet.
Thanks for timelapse :)
Great game :)
I really like graphics and concept :)
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That was a nice use of the theme: Random buffs/debuffs every 10 seconds! I liked it.
The game is still a little rough, but I think it has a lot of potential.
As a suggestion, I think you need to give the player more information: Put the life somewhere a little more obvious, give information about what is the debuff that just happened, and, specially, give some indication about what direction is the exit.
I hope you can iron out this game further :-D
Here is my video playthrough: http://youtu.be/zJqAB55vE5U
(PS: I think you are not allowed to use graphics from other people's games to that extent in the Compo. Cheers)