August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

OOO

by heartvine - Jam Entry

OOO is an ambient bubble-matching game with a constantly running countdown timer of 10 seconds. You can drag the bubbles around and match them together to make larger bubbles, then pop them with right-click for more time and points when you`re satisfied with their size. Be careful though, if two un-matching bubbles collide, they pop and you don`t earn anything!

I`ll admit it`s a little rough around the edges, but I struggled with Construct 2 trying to get it to read variables from two of the same object colliding, it`s a real mess trying to sort those things out.

Either way, I`m glad I participated and actually completed a game, despite a few bugs here and there. :D

OOO was completed in roughly 5 hours (give or take procrastination time and playing Cookie Clicker).

~ heartvine.tumblr.com

Downloads and Links


Ratings

#1970Coolness0%

Comments

Mnemusyne says ...
Aug 24, 2013 @ 4:26pm

Awesome work, vine.

anachron says ...
Aug 25, 2013 @ 2:32am

Very sleek!

Animated says ...
Aug 25, 2013 @ 9:55pm

Looks very nice, but hard to play with only 10 seconds

Acr1m says ...
Aug 27, 2013 @ 6:24am

Very awesome! I love it. Love the ambience, and all the rest of the sound effects. Great Job!

I always try games first without reading instruction to check "intuitiveness" and I, probably in my own failure, didn't try right clicking them >_> But all is well.

Very cool game, love the sleek style. Makes for a very polished looking game even if small scale. Holistically speaking though, it's really good.

I would like for it not to spawn new circles on top of the already existing circles on the screen.

ghRibacki says ...
Aug 27, 2013 @ 4:04pm

I like the mood and the simplistic visuals and sounds.
I wish there was some sort of high score to keep tabs on my progress, though, I don't know how I'm doing and stuff. =(
I'm not sure I can say that, but the game feels very hard (which is good)!

Aug 29, 2013 @ 12:32pm

Cool idea! Love the circle-cursor.

canvapps says ...
Sep 1, 2013 @ 10:25am

I think it's well rounded in every aspect.
It's a bit hard for the time, but that's the challenging thing about it.
Great job!

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]