August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Here it is, my first Ludum Dare game. I hope you guys enjoy. I worked my butt off.
Point of game:
As you all know the theme is 10 seconds, so I made it so that every 10 seconds, some core part of the game would be changed. That's how 10 seconds can be a game changer. The goal of the game is to get the highest score possible. You can post your score in the comments below
Controls:
WASD: Movement Keys.
R: Reload
Left_Click: Fire
Right_Click: Aim.
(Simple Enough)
Downloads and Links
Ratings
![]() | Coolness | 54% |
#687 | Graphics | 2.68 |
#807 | Audio | 2.00 |
#811 | Humor | 1.81 |
#872 | Mood | 2.30 |
#943 | Overall | 2.63 |
#948 | Fun | 2.42 |
#1016 | Theme | 2.55 |
#1027 | Innovation | 2.23 |
Comments
Actually, its set to randomize ammo amount every 10 seconds. Once you reload after the 10 seconds it's different. It's possible the variable of bullets could have been set to 0. Just know to wait and constantly reload with R.
Was a pretty adventurous idea to fit 10 seconds. Where literally anything can change every 10 seconds. Leaves the mind asking "What just changed" whenever the timer hits zero. Nice job on this, glad it worked in the end.
Cool stuff. The little sphere guys remind me a bit of the characters from Ecstatica. Congrats on making it through your first LD btw!
Was an interesting idea but the gameplay was clunky and I saw a few issues with the level. Were the enemies meant to be able to clip through walls?
It would be cool if the game told you what changed. I got swarmed after a couple minutes and couldn't move anymore. Nicely done
I like the idea of the game changing every seconds, but I never really noticed anything changing other than my ammo...
But good job anyways.
I only saw a black screen, then my mac completely froze and I had to force a restart :-/
It's clear that you put a lot of time into making this. Good job!
For a moment I thought this was going to be a Sega 32x game. :P </obscureconsolereference>
I like the concept of this! Didn't see much of a noticeable difference throughout the game, however. Maybe I should try to get further.
But the thing is, the controls were very sensitive and somewhat buggy (kept trailing to the right, though this might be a Unity bug with Wine in Linux...); that detracted from the experience so I couldn't really get far.
All bugs have been noted and are being worked on. Sorry for freezing your computer kristof!
The concept seems interesting I did not notice any difference while playing though.
Good first attempt at this!
fun game, good gun, could use a little more polish and it could have been so much better
Hmmm, I barely noticed my ammo change. Thought gravity or something like that will be altered, hmm. Enemies vere surprising, I would maybe add some red screen or sound or something to aler player he is being hurt by spheremen. :)
Enemies went through the wall was my only complaint. Great job I featured it in my LD27 video compilation series, if you'd like to check it out :) http://www.youtube.com/watch?v=3GXNOecUq9c
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It was kinda cool having the enemies walk through walls, I never knew when they'd show up. I eventually ran out of ammo, but I had fun shooting little sphere-men!