August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Trapped in a room filled with zombies, your weapon may only fire every 10 seconds.
If you want to change the resolution, it's in config/window.cfg. On the 2nd line, 0 for windowed, 1 for fullscreen.
You might need this Visual C++ 2012 redist: http://www.microsoft.com/en-us/download/details.aspx?id=30679
Also, this game requires an OpenGL 3.0 compatible graphics card.
Downloads and Links
Ratings
![]() | Coolness | 70% |
#479 | Audio | 2.69 |
#531 | Humor | 2.26 |
#576 | Graphics | 2.85 |
#688 | Overall | 2.94 |
#712 | Mood | 2.52 |
#752 | Theme | 2.94 |
#752 | Fun | 2.69 |
#989 | Innovation | 2.31 |
Comments
You need this: http://www.microsoft.com/en-us/download/details.aspx?id=30679
The floor graphics messed a little bit with me but overall simple and fun game :D
Hello! The idea sounds nice, but i can't get the game to work. I installed the redistributable you provided, but when i run the program the following happens:
Windowed mode: the screen opens for a split second and immediately closes.
Fullscreen mode: the screen turns black and flickers a few times between the desktop and the black screen,then program closes.
I am dead. Liked the bounce mechanic, was able to harvest lots of zombies by hovering in my bullet. Felt like 10 secs was a long time to be doing nothing while I waited for the zombies to catch up and eat me, I think that took away from the fun.
Fails to start on 32 bit Windows XP: not a valid win32 application.
Ouch :(
The only reason that would happen is if you are missing one of the resource files. On linux, I could tell you to run the game from the console to see which file you are missing, but SDL on Windows does not allow console output (to my knowledge).
And to RandomMOO, VC++ 2012 apps won't run on Windows XP. Blame Microsoft, or me for using Visual Studio.
Having a hard time getting this to work. I keep getting the missing dll error, even after I used the link you provided to install it. :/
I envy you, the balance of this game make it perfect for fun :)
add a flocking technique and you'll have a crack!
Fun game! The most fun is when you get the bounce power-up and just raking up kills as you herd all the zombies. I like the lighting effect and nice music.
27,300 score ^_^, pretty neat concept, well done!
Game booted up in a borderless window in a wonky resolution, but it was playable.
I just re-uploaded with a default resolution of 800 x 400. I tell you how to change it in the description, but hopefully that is a better default for people who don't read it.
Overall a good experience. It loses steam after awhile, but was fun while it lasted. Bouncing triple shot for the win!
I cant run the game, same problem as first comment.
If I can rate the graphics though, they are a bit dodgy, the colors are not picked very well but for compo I think its good.
I just can't help myself, wherever I see pixelart - I give 10/10))
Zombies keep coming, bullets keep falling, life keep fading)
Great job, thank you for this experience!
Can't seem to get the download to start, might have to try again later, the screenshots look good though
Game doesn't seem to get harder.
The 10 seconds charging is too slow. When you get the bounce weapon the game get more interesting since then you can finally do something while your weapon is charging.
Also for those who wonder you can pick up both triple and bounce and it is exactly as good as you would think.
On Arch Linux 64 bit I'm getting an "error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory".
"pacman -S sdl
warning: sdl-1.2.15-3 is up to date -- reinstalling"
I've worked with the unstable SDL libraries before, not too keen on installing them again :-S
I don't really like installing things, but I think was pretty neat! I also quite like your programmer art (I like anything
- have you seen mine?!) :D , so well done.
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I get an error. "The program couldn't start because MSVCP110.dll is missing". I'm on Win7.