August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Anonymous Anomaly

by Brainless Games - Jam Entry

Anonymous Anomaly is a top down action shooter where you control a spaceship and must fight through five waves of enemies to complete the game. The enemies will spawn every ten seconds and you will also have the ability to collect floppy disks every ten seconds that last for ten seconds.

Now be carefully as some of these floppy disks can give you great powers but they could also hinder your ability to complete the game. If you would like to see how long you could last be sure to check out the survival mode and if you need a break remember to hit P to pause the game.

Downloads and Links


Ratings

#506Fun(Jam)2.33
#554Theme(Jam)2.27
#559Overall(Jam)2.47
#559Graphics(Jam)2.13
#607Innovation(Jam)1.67
#1698Coolness24%

Comments

torvik88 says ...
Aug 27, 2013 @ 2:31pm

Nice fun game

Solifuge says ...
Aug 27, 2013 @ 8:29pm

Was a decent, simple shooter game, and I liked the idea of powerups that can be negative or positive. Losing your engines is pretty much a sure way to die, though... and since I had to go out of my way to get them, I started to just avoid them and concentrate on dodging enemies. The controls were a bit unintuitive, and movement made it tough to last very long (only made it 3 waves in on my best playthrough)

There were some minor glitches. I was able to fly and strafe partially out of the screen, which trapped me partway into the rightmost edge of the screen, and made me a sitting duck. If a second powerup is picked up before the first one resolves, the first one's countdown timer is paused until the new one reaches 0, at which point it resumes. Also, the No Engine debuff's countdown timer appeared to count down twice as fast, though the effect still lasted for the full 10 seconds.

A few places to improve. The movement felt sluggish, and with the limited screen size it was tough to avoid enemies. The controls were a bit unintuitive too; though forward/backward movement was relative to where the mouse was pointing, Left/Right strafing was done relative to the screen, not the mouse. This meant that, if you were heading forward with the mouse pointed toward the right, and trying to strafe left, the force would cancel each other out, and you would stop. I'd suggest either sticking with pure arrow controls, or making sure the controls are consistent.

Thanks for putting this together, and congrats on completing your entry!

Diptoman says ...
Aug 28, 2013 @ 11:00am

37.6 MB could be a little off putting. Otherwise, it's a decent little shooter.

Aug 28, 2013 @ 3:19pm

Thank you all for the support and feedback I will remember that for next time and it helps a lot and for the file size I think that is down to us using GameMaker the files end up a big size when they get compiled.

Diptoman says ...
Aug 28, 2013 @ 3:32pm

Just sayin', it's not because of GM, it's because of the assets you've used. :)

rpmoura says ...
Aug 28, 2013 @ 4:18pm

Not bad but I think the controls need a lot of work...

Aug 29, 2013 @ 4:30pm

Thank's I'm going to do some more work on it to fix some stuff and try get the file size smaller when I get a chance. :D

myachin says ...
Sep 16, 2013 @ 4:42pm

dont know why, but this game crashes my win7 (bsod)
may be memory leak or i do something wrong(

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