August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Every ten seconds, a portal opens. From open portals come wandering monsters.
You can shoot fire and do spinny-magic-thingies.
It's playable, and there's a lose condition. You can consider access to the red portal to be the win, but I didn't have time to implement the boss battle.
Needs optimization, and there's some leakiness there, and I didn't have time to implement the snazzy graphics I wanted. Most of the time was spent writing the engine in XNA/Monogame.
May require XNA redistributable, I'm not sure.
Uses one library - tiled-xna to read Tiled map files. Rest is just xna monogame.
Surprisingly fun, although too easy right now. I've beaten the game a couple of times - only red and black monsters are dangerous.
*edit* Since people are having trouble, I'll try to compile a pure XNA (no monogame) version of this. Will take a long while, since my standard XNA seems broken somehow....
The Linux version might work on windows, too, but it has been succesfully compiled and run on a debian-based distro.
Windows postcompo version has been updated to be near what my original goals were.
Links:
https://github.com/Senevri/tiled-xna
XNA if needed:
http://www.microsoft.com/en-us/download/details.aspx?
id=20914
.NET if needed:
http://www.microsoft.com/en-us/download/details.aspx?id=30653
Downloads and Links
Ratings
![]() | Coolness | 70% |
#778 | Humor | 1.88 |
#873 | Audio | 1.76 |
#1070 | Mood | 1.65 |
#1117 | Theme | 2.20 |
#1128 | Fun | 1.94 |
#1165 | Graphics | 1.60 |
#1176 | Overall | 1.97 |
#1181 | Innovation | 1.74 |
Comments
I'm having problems running the game. When I try to open it, I get a message saying it stopped working. I got XNA Distributable installed, do I need something else too?
My computer: Windows 7 Home Premium 64-bit
Shouldn't need anything else. the 5 DLLs are in the zip, and it runs fine in and out of avast sandbox on my 64bit windows 7 machine.
I think some bad guys got lost behind the wall.
controls and balance could use a little work. speed is fast but firing is meh.
I liked the handdrawn style for graphics
Couldn't get it to work, it closes instantly when I try to open it. I'm on Win 8 x64 and I have XNA 4.0 installed.
I was confused about what I was supposed to do. The graphics are pretty quirky as they are, pretty neat.
Worked fine. That being said. I was never sure if I was doing things correctly as I played. I'd attack, and things sometimes vanished or just seemed to crash into me and vanish? I don't think its a graphics issue, but rather a player feedback issue.
I don't understand what was happening at the 10 second marks. There was very little in the way of feedback, the controls were unresponsive and the collision detection caused me to get stuck on walls constantly making navigation difficult.
At 10 second marks, a portal opens and monsters come through. For people who couldn't get it to work, are you running 32 or 64 bit OSes? Environment was VS2012+MonoGame on a 64-bit Win7 machine.
Somehow innovating. It is different but the good way ;) Liked it!
Ok, tried it on Windows 8 64-bit and it's working. Still needed XNA Redistributable.
I like how you have to negate through a maze to investigate areas where there could be enemies. Of course, some of the enemies just go towards me, heh.
Issue with default installed .Net redist?
The enemies could be more dangerous, but the reds and blacks can kill you quite fast if you're not careful.
My original design had civilians the monsters would go after, but time limit -> <snip>. Also, the monster attacking could use more work, definitely.
Pretty fun game. I think some of the enemies didn't spawn properly, but it played well apart from that
Found it a bit glitchy but it is a great attempt and the graphics are pretty cute :3 I featured it in my Ludum Dare 27 compilation video series, if youd like to check it out :) http://youtu.be/7EzKbFuvC2A
Thanks for the inclusion :) It's definitely glitchy - less so in the latest version, but still.... :/
Hmm. Maybe. Apparently Supergiant Games has a NaCl version of MonoGame, I could look into that.
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neat