August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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A puzzle game set in deep space. Created in GameMaker studio. Help the fleet navigate hostile space back to their home planet. You have 10 seconds to spend. Set wait times at wait points so that the ships in your fleet will pause and avoid being destroyed by enemy laser fire.
Downloads and Links
Ratings
#502 | Audio | 2.64 |
#556 | Innovation | 2.96 |
#846 | Graphics | 2.40 |
#848 | Mood | 2.33 |
#873 | Overall | 2.72 |
#879 | Fun | 2.52 |
#890 | Theme | 2.76 |
#962 | Humor | 1.40 |
#1196 | Coolness | 47% |
Comments
Nice concept, it's hard to plan something since events arent maped to the launch button so each try is different and you need to have some luck, even if you try so hard to press the button each time at the same moment.
Works with wine on linux
Yeah, I was having an issue submitting the web version. I just pulled the link since it won't work properly. Sorry about that. I credit this to me being an ld noob.
Really liked this! Found it really satisfying adjusting the timings until I got it right. Great work!
Interesting idea. It's VERY difficult, because as it turns out humans are not good ad turning time into numbers. funny, I was just having a conversation about this :P
The concept has promise, good work!
Quite a nice concept,
however it's very hard to execute your delayed moves when the simulation keeps changing and doesn't reset to a basepoint.
It would have the numbers from the last attempt carry over. Sometimes you die because you clicked Engage at the wrong time. Intersting concept, nice execution!
awesome idea, as almost everyone said, it's sad that the events doesn't reset while pressing the launch button.
nice graphics and music also
Really good job. It one of my favourite games among all I already try. Very smart game.
Yeah, like most other players said, luck associated with puzzles isn't too compatible, the whole 10 seconds didn't even have to be used. Anyways, the idea was innovative, and great soundtrack!
Interesting idea which could be really fun with some more tweaking. For example, it would be nice if it remembers the time settings between each round. :)
Yes. Saving the numbers has been the number one piece of feedback so far. I had a bunch of my students play it and they all felt the same way. Maybe I I had 2 more hours :)
Really nice puzzle game. Love it. I featured this game in my LD27 compilation video, if you'd like to check it out :) http://youtu.be/jm5J5gdV81o
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Dropbox link to web version didn't like to the html file, it just linked to the folder .