August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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The Lost Fleet (Every Second Counts)

by alangamebot - 48 Hour Compo Entry

A puzzle game set in deep space. Created in GameMaker studio. Help the fleet navigate hostile space back to their home planet. You have 10 seconds to spend. Set wait times at wait points so that the ships in your fleet will pause and avoid being destroyed by enemy laser fire.

Downloads and Links




pbdiode says ...
Aug 26, 2013 @ 4:34pm

Dropbox link to web version didn't like to the html file, it just linked to the folder .

Lo-X says ...
Aug 26, 2013 @ 4:43pm

Nice concept, it's hard to plan something since events arent maped to the launch button so each try is different and you need to have some luck, even if you try so hard to press the button each time at the same moment.
Works with wine on linux

alangamebot says ...
Aug 26, 2013 @ 5:49pm

Yeah, I was having an issue submitting the web version. I just pulled the link since it won't work properly. Sorry about that. I credit this to me being an ld noob.

Szedouu says ...
Aug 26, 2013 @ 6:42pm

nice entry and good job. I enjoyed your game.

doonay21 says ...
Aug 26, 2013 @ 7:01pm

Love your music and sound effects!

gikdew says ...
Aug 26, 2013 @ 7:22pm

really nice little game! AWESOME!

CogComp says ...
Aug 26, 2013 @ 7:38pm

Really liked this! Found it really satisfying adjusting the timings until I got it right. Great work!

nintendoeats says ...
Aug 26, 2013 @ 7:41pm

Interesting idea. It's VERY difficult, because as it turns out humans are not good ad turning time into numbers. funny, I was just having a conversation about this :P

The concept has promise, good work!

Joxno says ...
Aug 26, 2013 @ 7:52pm

Quite a nice concept,
however it's very hard to execute your delayed moves when the simulation keeps changing and doesn't reset to a basepoint.

drilltail says ...
Aug 27, 2013 @ 7:04am

Awesome idea!

Aug 27, 2013 @ 5:49pm

It would have the numbers from the last attempt carry over. Sometimes you die because you clicked Engage at the wrong time. Intersting concept, nice execution!

Larzan says ...
Aug 28, 2013 @ 11:43am

Installer are a bad idea, sorry, not going to install it...

Marcellus says ...
Aug 28, 2013 @ 11:46am

awesome idea, as almost everyone said, it's sad that the events doesn't reset while pressing the launch button.
nice graphics and music also

Vaalen says ...
Aug 29, 2013 @ 8:19am

Really good job. It one of my favourite games among all I already try. Very smart game.

RoseNinja says ...
Aug 29, 2013 @ 7:41pm

nice game liked the sound

jomomomo says ...
Sep 2, 2013 @ 12:16am

Aw, I can't play windows games.

Diptoman says ...
Sep 2, 2013 @ 1:39pm

Yeah, like most other players said, luck associated with puzzles isn't too compatible, the whole 10 seconds didn't even have to be used. Anyways, the idea was innovative, and great soundtrack!

Linusson says ...
Sep 4, 2013 @ 4:51pm

Interesting idea which could be really fun with some more tweaking. For example, it would be nice if it remembers the time settings between each round. :)

alangamebot says ...
Sep 4, 2013 @ 11:51pm

Yes. Saving the numbers has been the number one piece of feedback so far. I had a bunch of my students play it and they all felt the same way. Maybe I I had 2 more hours :)

Sep 11, 2013 @ 1:52am

Really nice puzzle game. Love it. I featured this game in my LD27 compilation video, if you'd like to check it out :)

Oxygamer says ...
Sep 16, 2013 @ 3:10pm

I remembered my childhood)

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