August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Time Loopy

by DaleP - 48 Hour Compo Entry

You play as a time traveling gentleman whose broken time traveling pocket watch uncontrollably sends him ten seconds into the past, every ten seconds. To find a hope of getting unstuck, you must cooperate with your past and future selves to overcome obstacles and figure out exactly where and when you are.

I made this in ImpactJS with help from Pixelmator, Bfxr, Audacity, and Garageband. It seems to work perfectly in Firefox, Chrom(ium), Safari, and probably others. Unfortunately, I didn't get to spend as much time on levels or later-game mechanics as I would have liked, so it's a little short.

WASD or arrow keys to move, space to jump.

Downloads and Links




Diamonde says ...
Aug 26, 2013 @ 1:41am

My clones seem to always get the better out of me.
I really like the idea and had some good laughs, even when I didn't make it too far.

Simulacrum says ...
Aug 26, 2013 @ 4:27am

Very charming graphics! The character looks great. I think the clone mechanics could use some fine-tuning, but I love the idea and the mechanic is very cool.

zillix says ...
Aug 26, 2013 @ 6:03am

great job! it was pretty entertaining when a whole mess of me were barreling over each other to try to make it over each wall

Andrewves says ...
Aug 26, 2013 @ 6:08am

Interesting concept, i really like main character art and the mechanic seems work reasonably well.

HoWseR says ...
Aug 26, 2013 @ 6:56am

Get's kind of tedious after a while, but a really cool concept and pretty nice graphics

Gus says ...
Aug 26, 2013 @ 7:09am

yay time-travelling! \o/
I just hoped that would be more gameplay time, but the concept it's pretty awesome, you explored the theme quite well.
First time-travel game, I play in this LD, I have a strange feeling that this is one of many.
Just quoting @Andrewves
"...I really like the main character art..."

Mase says ...
Aug 26, 2013 @ 8:28am

The foot tapping animation is a nice detail... though it sort of highlights the tedium of waiting for the time jump to trigger.

Yaru says ...
Aug 26, 2013 @ 11:23am

A great work, very fun... I LOVE time travel mechanics.

TobiasW says ...
Aug 26, 2013 @ 1:47pm

I see you've solved the time paradox of "What happens if I interfere with my past?" with "I don't give a damn, you just push yourself away", haha :D

Interesting game! I just wish my past selves would cooperate better with me - more often than not they'd use me as stepstones instead of being stepstones themselves. The sometimes wonky physics doesn't help either - they provide for some humor though.

Short game, but while it lasts it's fun. Good job! And congratulations on finishing your first LD entry!

TobiasW says ...
Aug 26, 2013 @ 1:48pm

Oh yeah, now that I read the other comments: I really like the character art too!

ChronusZ says ...
Aug 26, 2013 @ 5:42pm

I really like games with this sort of mechanic. It got really confusing by the end when I had about 4 people stacked on top of one another and was barging my way past, but I quite enjoyed it all the same :)

tchem says ...
Aug 26, 2013 @ 6:33pm

all aspects are awesome,,, very interesting propose. congrats man,,,

NuSan says ...
Aug 26, 2013 @ 7:52pm

Cool game, i add a similar idea but yours is actualy working ^^. My clones walk over me pretty offen, its frustrating ^^. I would like a button to start a new clone, so you dont have to wait when you know you are stuck.

Nezzhil says ...
Aug 30, 2013 @ 10:37am

Very good idea!

hissssssssss says ...
Sep 1, 2013 @ 1:57pm

This was a really neat concept! Given more time, I would have loved to see what other puzzle concepts you could have implemented (doors and switches, weight-based puzzles, etc.). It'd also be nice to be able to destroy clones, so you don't have too many running around after a while.

Sep 13, 2013 @ 4:42pm

Nice game, although a bit short! We were thinking about a similar concept. :) The tapping foot is a nice detail, but the waiting till the time was up was a bit annoying...

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