August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Made with Unity + 2d Toolkit
- Side arrow keys for moving, up arrow key for jumping, and space for Pause/Unpause time.
- When you unpause time, you become vulnerable. Try not to get hit by debris. Stay away from explosion.
- You are safe to unpause time while on top of an object.
- There are two ending routes and three endings.
- When the game ends, it does not restart!
- You can skip the opening cutscenes with space.
I blindly trusted Unity to handle Linux compilation - I don't have Linux to test it. I would really appreciate if someone could verify it for me.
Thank you and Enjoy.
Downloads and Links
Ratings
![]() | Coolness | 100% |
#4 | Theme | 4.44 |
#12 | Innovation | 4.23 |
#21 | Overall | 4.02 |
#51 | Fun | 3.77 |
#68 | Mood | 3.66 |
#111 | Humor | 3.34 |
#205 | Graphics | 3.55 |
#261 | Audio | 3.06 |
Comments
That was excellent! I loved the ending, and the mechanic build up quickly without ever being confusing.
This is a perfect example of what you can do with "10 Seconds"
Great idea, but you should have done a little more with the 10 seconds idea, it's too linear rather than skill based, other than that I loved it!
That was AWESOME! I don't think I've seen a mechanic like that before... please make this game for real?
The timestop ability was fun to use and ramped up in difficulty quite nicely. The graphics were cute and though the music wasn't anything good it wasn't terrible either. Each room was fun to playthrough and nothing was frustrating at all.
A very good idea. Nice feeling, having to stop the gravity... just like in sci-fi movies, but here we feel it.
Calibration is perfect, game is short and funny, perfect way to spend 10 minutes. Well done !!!
This is actually very nice. The idea is brilliant, and everything is pretty well done!
Wow really cool. Made it to the end with 0.2 seconds left (I almost put an f at the end of 0.2 XD) and Inadvertently watched the world burn. XD
Thank you all for playing, rating, and commenting on my game. Every single remark pumps up a huge amount of adrenaline!!
This is a really good concept for 10 seconds. Clever ending. I really liked this entry :)
This was well put together. The collision boxes were my only real complaint, it made climbing the boulder hill next to impossible. The sound was perfect for the concept and setting, but it did get repetitive. It was fun to platform on falling objects, and it was a good take on the theme that wasn't just a 10 second game. The graphics lacked cohesion, maybe it's just me but it bugs me when things are at different resolutions. The music and the action gave it a good twilight zone feel when time was paused. Very well done.
Awesome job! Very fun and unique way of tackling the 10s theme :D
You might be the first one to actually use the concept in a perfect way!
Good concept with a great realization. The level design was excellent for such a short period of development.
Wow, this has to be my favorite interpretation of the theme so far. Really cool concept! Would love to see you guys develop this a bit further.
Thank you all for commenting. I slept total 5 hours during compo, but reading these comments really help me get over this fatigue.
I had this concept weeks before the competition in order to prepare for themes like 'time' and 'end of the world'. You have no idea how loud I screamed when LD27 theme was announced.
@Empyrealhell All your criticisms are valid. Collision detection is this entry's biggest weakness and most of the graphics are rushed during the last quarter of the compo. Coming up with cohesive graphics for such a large world was nearly impossible to accomplish with my skill.
I will look forward for your entry, too.
Okay yeah I think I'm gonna go out there on a limb and say that this is my favorite LD27 game so far (and I've been playing a *bunch* of them). Genius take on the theme, nicely implemented, with a cute opening segment (even) and fun gameplay. This deserves money, man. (Not from me. :) ) Polish it up a tiny bit. Publish it. The images of burning cars in a city literally in its last 10 seconds of existence... I tell you, this is genius.
Really great stuff! On of the greatest interpretations of theme!
Hiya, I liked the mood and concept in this game and feel like you nailed the theme well, but I got stuck at the third level (the one with falling planks keyboards and monitors :P).
Good luck in the challenge!
Solid concept and gameplay, good character design and animation, okay sound effects (though there definitely could have been more of them). Not in love with the backgrounds, they didn't seem to fit with the character sprite well. Desperately needed music in addition to the clock ticking sound.
@Dooleus I made the world too big that it blew out of proportion when I started drawing at the last quarter of the compo. After spending a lot of time on the character design, it was nearly impossible to draw background with the same level of detail and quality in less than 8 hours. I wish I could have done better with graphics.
Awesome! Great gameplay, graphics, platformer "feel". Music was so-so. Also, the intro was awesome.
One of my favourite uses of the theme so far! I really like this. :)
Excellent, perfectly fit the theme, solid level design. Had to retry two times because the timer can reach zero while you're dying.
Nice experience. Reminded me of the old Twilight Zone tv-series. Loved the ambient track. Very solid game.
Relly nice game, i arrived on top of the volcano at 0.6 and decided to watch the world burn!
It's a good game, but i didnt enjoy playing.
That's why i rated 2 in fun.
The song is also really boring.
This mechanic was awesome. You really should consider making a full game out of this, it's very unique, and in a good way!
Great execution on the idea. I like the simple music. Gives me inspiration I could do simple music like this for my next entry. I have only had sound effects in my entries.
Thank you everyone for positive comments. I would definitely consider full production once I gain enough experience on game development.
@Xotraz Not being able to delete or even edit comment is indeed a big inconvenience for community oriented website like LD.
@AdricZero Initially I put some melody but it really didn't fit with the theme of having the time stopped. I found simple chime beat good enough, but I wish I spent more time on it.
Really amazing concept, amazing atmosphere, very nice interpretation of the theme and superb execution.
Excellent use of the theme and very good intro.
I have some troubles with the limited jump or the collision detection.
Worth dig for more mechanics (tools, weapons, ...) and better collisions !
Excellent base, I want to see more !
Cool concept, great gameplay. Really good job.
What i didnt like is the inconsitency in the graphics. Either do only pixel-art or only hand-drawn, but dont mix both in varying qualities. I assume you did that because of time reasons, but it still doesnt look very pretty.
This is the definitely the best "theme" category i've tried so far, but also beautiful visuals, good sound, and a lot of fun while it lasted *jumps in* :)
Excellent. Love the concept. The intro was brilliant. Great art style.
Genius concept man, well done!
I thoroughly enjoyed my time playing.
The first game I enjoyed playing (from something like 50 already rated games). Good work man!
Nailed it! I made it with 4 seconds left to see the world explode :]
Very cool idea ! It perfectly respects the theme while giving a longer gameplay. Bravo :)
Really nice concept and puzzles!
Yet I was unsure before LD if it's fine to use 2d Toolkit at compo or not (it's not free at all). Still unsure to be honest.
Amazing! Amazing Amazing!
Loved it! I played it 4 times and got both endings.
You should really consider a full game with this concept.
Rated all 5's except for graphics and audio.
Very, very cool. Love the smart Mechanics and the not-unfair design ;)
Great game! Loved the end! This is one of the best games / ideas I've seen so far.
Interesting use of 10 seconds and a new mechanic that is awesome!
Excellent humour, gorgeous artwork, cool idea. I did find myself wondering what it is that the main mechanic does exactly and struggling with the jumping/collision detection, but I suppose that's nothing that can't be fixed within a few hours if you decide to continue developing it. Good job!
It's a cool mechanic, and very fitting with the theme. I definitely had fun trying to navigate frozen objects and watching things fall apart!
I didn't realize the goal in the third screen, so I spent a lot of time trying to climb straight up (which was impossible) and I was close to giving up when I noticed the hallway leading forward.
I find it strange that dying resets the screen but running out of time resets the whole game. It meant that getting stuck was way more punishing than getting crushed, so I actively tried to die in many cases. I understand you don't want players resetting on a screen when they might not have enough time left. If that's so, a button to self destruct might have helped.
Just woke up now to see my comment section doubled (It's Asian timezone here). Thank you all for such a wonderful reception. It's very amazing that something I've worked alone in my room during weekend could mean a lot to many people far far away from where I am. I do carefully read every single one of them and it really makes my day. Here is my resolution.
I firmly believe the game deserves post-compo edition. Take away a unique mechanic, the game is acceptable for such a hospitable community like LD but still has long way to go for the world. I can't promise anything but I will die trying to get this more polished with better visual, better music, and better collision detection. This still will be worked on alone, so it's going to be a free web game. Thank you all for great support!
@KevinZuhn I figured some people might get stuck on the third zone. I noticed at the last minute that the building has very poor visual cue after putting that rushed drawn background in. My apology for time wasted to figure that out.
The second thing you pointed out was another anomaly. I will try to resolve this on post-compo edition.
@Alex Shestakov I had the same doubt weeks before considering 2dToolkit as my tool. I've managed to confirm that 'paid tools' are allowed since they are 'publicly available'.
This is a great take on the theme, the controls are nice and there's a lot of potential there. The only issue I have is that there's a bit of disconnect with the art styles going on - the low fi pixel art works well, but then you have MS Paint type stuff for some elements and it takes away from the beauty of the game a little. Overall though, good job :)
This is one of the best I've seen so far. Great job! Great idea, it's funny, graphics look great!
Well the hell done! I wasn't expecting such a twist on the theme! You get 5 stars for that!
This game is fantastic. I'm very impressed with the implementation of the concept within the game.
Woah, I love that mechanic with time-bending platforming.I also liked the difficulty of it. It wasn't too hard but it also wasn't too easy. It was just right for this length of a game.
Nice! That is a really good useage of the theme there. You gfx style is simple but charming. The sound is really good at breaking up what otherwise would have been boring. So overall good job!
Wow, great idea, great all around, and there's so much happening, you must code a million lines a second.
Really fun! Good idea and well executed. Noticed some wonky collision but it did not detract from the experience.
Nice mechanic with the time stopping. I wasn't able to finish but got to what I think was the last level (all the large gray girders falling?). I'd see about polishing this up and continuing work on it.
Sadly I didn't make it to the end. Really liked the mechanic, graphics and the humour.
Now this, this is a great concept here :O
Simple, but effective!
Damn. I would flesh this out with some more elaborate puzzles, but keep the core mechanics identical and release a full game. You're onto something.
Fantastic mechanic! There's this cabinet at the end of the third level or so that refuses to topple for me though. Must go try again...
Genius idea, love the concept and it was simple and fun. The pixelart is also awesome
Really loved the idea. This is the best game I've played so far.
It has a good plot, cute graphics and it's so **** fun.
Wow great! Not only are the graphics and sound adorable, but the concept is brilliant. It keeps the game as long as you want it but uses time as a resource. Very bit.trip. There's also checkpointing, which is such a great affordance. The only downside I can point to is that a mistake in the game keeps rolling on, you can't "correct" for an error late in the game if you've "wasted" those precious seconds and something's happened on a later level which you cannot predict. Still, based on concept alone it's incredible.
This game is fantastic! Clever and funny... Great Work! (that rock stage? brutal)
I love your take on the 10 seconds. Very well thought out. The mechanics were also spot on, a great use of physics. The checkpoints were a nice addition too.
I love the idea of stopping time while everything else goes to hell! Love the theme and the mood of the game!
Very good idea. It fits the theme in a really atractive way. I enjoyed playing it!
Enjoyable take on the theme, fun use of physics, all round pretty great.
Is rlly good. 10/10. (Except the music could exploit the time mechanic better).
Really good idea and story, the game overall is really fun, really enjoyed this game, good job :)
Wow, that's really a good game, I just played it and I really enjoyed it. I love how you interpreted the 10 seconds theme!
Nice mechanics. Well Executed.
Really like the mood in the end.
One of the best LD games I've played so far, great work. The dynamic level design based on falling debris is especially nice.
Cool entry, the final mountain area gave me lots of trouble though. Only managed to get through it by somehow accidentally glitching through a rock. I thought the gameplay was clever and well done, at least until the final area it was pretty clear how to proceed. Having to start all over for losing all time was nasty surprise.
How do you get all the endings? description says there is 3 of them. I've gotten to the ending and picked both choices.
In the end I tried to jump, but he stand waiting the time goes by.
Nice using the 4th dimension. I like how other scenes are updating as time passes. Great stuff!
;_; so I played this twice the second time to see what happened if i saved the world. I was trolled.
excellent art and mechanic. wow that you did this yourself in 2 says without a crap theme. seriously what can you do with 10 sec
The intro is funny! Clever entrance of the title too.
Lots of checkpoints and restarting there without any hassle: Check. I wish everybody would do it this way. When the time is up, it restarts at the beginning - that's understandable I guess, but why is time unpaused then? I'd also rather have an option to restart at the last checkpoint instead.
The characters and backgrounds look superb. His walking animation is hilarious though, I hope that was intentional :D
I really like how things happen at exact the same times, whether you are there or not. On my second playthrough, I arrived earlier and saw four more cars explode. Nice! (What's not so nice is that I was standing on one of them when it started to explode, haha.)
The gameplay is cool. I loved to walk in those frozen environments, jumping and walking an debris, promenading under falling obstacles like a silent observer not the least bit concerned by the danger this object poses normally. I don't know, it just feels strangly good.
The music fits well, as to the sound effects.
Also damn it, I wanted to start writing shorter comments to be able to rate more games, but I guess I just like this game too much.
By the way, how did you do the checkpoints? Save every position/rotation/velocity? Are those Unity physics?
Cheers mate! Good job - and congratulations on finishing your first LD entry!
PS: Some people just want to watch the world burn.
Thank you all again! I am carefully reading through every single comment and every opinion, positive or negative, really helps me improve.
@TobiasW Thank you for the long comment. I love compliments but love opinions (esp. long and honest one) even more.
Yeah, it was a bit of mistake to unpause time after world resets. Also, animating with less than dozen pixels turn out to be really tricky. The car explosion was totally intended.
Here is how I did the time thingy with Unity. 10 seconds with 0.1 timestep means 100 sized array of positions and rotations. While the intro is running, I basically let each stage run the physics engine and store position, rotation, and sprite frame each 0.1 second. When the time is up, I got rid of all the rigid bodies and updated each scene based on rotation and position stored.
So yeah, 100 sized List of position and rotation (and some other information) for every single object in the game.
@Jordo76 Linearity was inevitable. I had to put physics entities and see if how that makes or blocks path on certain duration.
@thesunnyk I was thinking of reversing time a few seconds on each zone. I had it built but it just didn't feel right.
<SPOILER ALERT>
@AdventureIslands There are two ending routes, which depend on the completion time. Each has two choices while sharing one, making it three.
@TailyILoveYou I had perfect idea for dynamic music that fits with time mechanics but just didn't have enough knowledge and time to make it happen. :(
So far this is my favorite entry! Was so much fun to play! Unfortunately, I reached the end with 0.3 seconds and pressed space without noticing, so not the end I wanted :D I'll play it again for sure. Pretty nice to see you used the same tools as me, although my game's quality is far away from yours :)
Whoa! A great entry, with a brilliant take on the theme! I wondered how time stop could be used to that end, and I can stop thinking about that now; your game gave me the answer.
Congratulations!
Really liked the simple mechanics and the character designs were really fun. I enjoyed playing it, good job! :)
It's a fun game, i liked the mechanics and the use of the theme :)
Unique idea, and great implementation of it. I only wish there was more of it, but seriously, what can you do with 10 seconds? ;)
Very cool idea, nice execution and suprisingly long game! Good job!
This game is sooooo cool! Great idea, nice controls. But the music is starting to be a bit creepy at some point. But still good!
Great idea and setting! The collisions with the stopped explosions felt a bit weird though.
That was excellent, great graphics and really fun gameplay.
Really great usage of the theme, I especially liked how you control the levels platform through time. I played it on ubuntu, and it work well, I have been able to made it to the end, few graphical glitches here and there (but it could be a driver issue on my side).
This has got to be my favorite entry. Best use of theme I've seen
Very unique mechanics here, good humor at the start, I love it.
Yeah ! I love this clever mechanic. Also, you well construct your game, we learn gradually.
I also liked the pixel art avec animation ! Thanks and good work ! :D
"mother nature recently discovered a way to blow itself up" - I kinda don't like that sentence, nevertheless the game was super fun to play.
Could you by any chance be convinced to create a Mac OSX build? Of all the harebrained specific things, Unity Web player currently crashes on Japanese macs.
Smart storytelling, excellent graphics and audio, smooth controls. Above all, an awesome premise and central mechanic. I liked this one a lot!
Thank you all for commenting. LD has been such a wonderful experience so far thank to all of you!
@Crowbeak Granted.
@Lokarunith Did not mean to make it sound offensive. It was my awkward attempt for pun.
@dlan Thank you very much for confirming that it works on Ubuntu. This LD actually makes me want to start learning Linux.
I loved this game, it's a shame about the humanity though :P
The best one that I've played so far. I'm a sucker for time travel concepts, and this was just an amazing concept. Kudos, you deserve to win.
Was neat but got a little frustrating. I don't understand why touching the edge of the screen kills you. Would have been nice to see some graphical change on the world/character when in time stop mode. Also motion trails on the objects would have added a lot and lessened the annoyance of repeating trying to figure out where rocks are coming from.
Art was nice, reminded me of old pc platformers like cosmos/jazz jackrabbit.
Fantastic game, really satisfying to play and had excellent physics. A really stellar ending, especially given the time constraint. Overall a great game!
Nice time stopping mechanic. Really makes the player plan out when exactly when to use it. I managed to get to the end with 0.3 seconds left.
Respect for that brilliant mechanic - wish I had thought of it ;) - Overall implementation was pretty good as well!
Great gameplay in this one. I really enjoyed the interaction between the player and physics. Unique. I found that the fact that the player died upon merely touching the fire kind of annoying. Overall great game, though.
I like how you managed to have relatively slow gameplay around a theme that favors fast and stressful gameplay. The music underlines that. Cool entry!
Enjoyed playing this. The mechanic was a bit too easy imo but still a great concept for the theme!
Amazing use of the theme! It was awesome how the things in the levels were exactly how they should have been at the given time, regardless of the time you entered them. And ofc the ending was epic xD
Nice idea, I liked the little intro. But I couldn't figure out what to do in the 3rd screen and I got tired of restarting from the beginning.
Pretty fun, nice take on the theme. In my game humanity perished even after I threw the device in :( I really liked the way the title came in as part of the dialogue. All in all, not really anything to complain about. Good work!
Really good idea and hilarious dialogue! I like how the time was global so how much time you spend in a previous level affects the next. Really creative and cool game!
Yeah this is fun... love the idea to pause the game and you cannot move... nice.
Loved the animations. I only wish the jumping felt better, especially against the rocks in the last level.
Awesome! Really loved this one! Played it a few times to try and finish as fast as possible - Finished it with 4.2 seconds left, threw the device in, but got
(spoilers) http://i.imgur.com/OPUolDE.png
Is that really the good end? :< Kinda lame :p
Yay, I got all three endings! Superb game, you deserve all the praise, especially since it's such a joy to read through all your responses. Although your game (deservingly) has gotten a lot more praise than mine, I share that extremely positive feeling after this Ludum Dare. That tiny shot of adrenaline every time I notice a new comment :D
Let's just all agree that this community is awesome :D
Great concept! Did not manage to get past the rocks falling down the slope with around 4 seconds left. I died after the timer hit 0. Would have like to go back to the checkpoint instead.
Awesome! Very atmospheric! Every level is like a puzzle. When I completed the game, the web player crashed or something. I couldn't quit it through escape, so I had to ctrl-alt-delete my way out of it.
One of the best implementations of the them that I've seen so far. Great idea! :D
One of the best implementations of the theme that I've seen so far. Great idea! :D
Really nice game, great graphics, awesome use of theme.... really good job. I featured it in my LD27 compilation video series, if you would like to check it out, http://www.youtube.com/watch?v=DZbxb_2pbIE
Made it. :) Actually (Spoiler ahead) I wanted to jump, but accidentally pressed Space and watched the world burn instead... well, unfortunate, but it happens..
Very cool game, awesome concept and pretty innovative. I'm seriously impressed. :)
Solid platformer! nice work with the dripping-sound, very atmospheric :)
Congratulations on the good ratings. Would have deserved even more in my opinion.
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Nice! Good idea.