August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Explore a changing world, the game follow a cycle of 10 seconds, in this time the surroundings change 4 times. Then, the cycle begin again.
You have to get to the door to complete each level.
Arrows to move, space to jump, R to restart the level.
The game was created using FlashDevelop, axgl library, Tiled, Sfxr, Sunvox, Adobe Photoshop.
Feedback is welcome :)
Downloads and Links
Ratings
![]() | Coolness | 100% |
#243 | Innovation | 3.44 |
#326 | Fun | 3.22 |
#384 | Audio | 2.84 |
#417 | Mood | 2.90 |
#449 | Overall | 3.16 |
#479 | Theme | 3.26 |
#558 | Humor | 2.23 |
#584 | Graphics | 2.83 |
Comments
Thanks a lot for your feedback!
I intend to work again on this game when the voting are finished, I think I will get rid of the sliding movement for instance.
Thanks again :)
Well done! I really like the environment changing aspect. It makes the game unique ,fun and entertaining (especially when you get smashed by appearing walls).
Pretty nice idea! But I think it fits better to the theme "multidimensional world"... ;)
Nice, very enjoyable ! Controls and collisions could be better though
Ahah indeed, we've got similirar mechanics in our games ^^
Actually, during all the Ludum, I wondered if someone else was creating a game with the same mechanic.
Btw, yours in pretty cool :)
Enjoyed thoroughly. A bit of puzzle, a bit of multidimensional, followed the theme :)
Cool concept of the changing world. At first, I thought it was too easy, but in the end, it wasn't, and I don't mean it got too difficult too fast. It progressed quite nicely and became more challenging. Good job. :)
Pretty fun and the music provided some nice ambience. I really liked the morphing animations when the levels changed between different states. Had a good time overall. :)
This was quite a bit better than expected, and made for an engaging, creative game. Nicely done there : )
I loved it. Actually if you get some more decent art this game with it's mood could become a greate complete game! I love the mood with the little messages and music!
The ever changing and shifting world...
Great work for 48h comp!
Really cool idea. This strikes me as something that could have easily been ruined by bad level design, but you did a great job of building some cool level ideas throughout. Controls could be a bit more forgiving, but other than that, this was a lot of fun.
Sometimes someone does a game with great mood. I love the rarefaction and the ironic tips.
I think the mechanics of this are very interesting. The pixel art is nice. The audio is good, and the death sound effect is great. And I heard it a lot because I died a whole lot, but eventually I beat the game. :)
Sudden death sound effect gave me heart attack.
Not great, nor bad. Good overall. Classic.
Really cool concept and a very tricky platformer. Too hard for me though :)
Nice platformer, a bit slippery controls and although I like the implementation of the theme it was used to simply force waiting a few times too many. Like the ending.
Really nice interpretation to the theme, the sounds and pixel art style was rather nice. :) Nice work!
Nice idea, but i'm not sure if 10 second theme was present - apparently platforms change after 3 seconds.
Also, sometimes you need to get +1
A lot more engaging then I thought it would be. The mechanic made me patient, and on my toes at the same time. The music added to the strangeness of an ever changing world. It was fun and at times a little frustrating. I only wish the mechanic was used a bit better in the level design. I hope you pursue this postmortem.
-AlucardX60
This game made me feel oddly sad. Hmm. The Sometimes life is a b*tch really got to me. Nice job. Great sounds. Nice polished graphics. I really love your take on the theme. I really like how you didn't punish the player for not making the "10 second". The world just went on without them. Like life.
9.5/10.
Nice game. The sounds were not a great choice though. It felt like the character slid a little too much also. Besides these it was a fun game.
Great mechanics and well implemented! Seeing the different worlds beginning to fade in before the switch really helps out so much.
Delightful :-) My only issue with it is one of the later levels requires *so* much patience. Music was lovely too!
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I kinda liked it. The low fps caused by my machine made it a bit harder because of the somewhat sliding movement but it's still nice. I nearly fell to the trap. :D Jumped back in panic. Was fun. The screen shake really helped in timing the jumps after observing the pattern for a few cycles. The text went behind the level at times, but it didn't really matter because it was the same all the time. It actually stayed away from view but still readable if one wanted to. The levels varied enough to keep me playing through the whole game. I somehow guessed the outcome in the final level when falling. :D But it's okay.