August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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Unstable Ground

by avh4 - 48 Hour Compo Entry

My first 48hr compo; enjoy!

You play a demolition expert who finds herself facing a dark internal struggle as well as a daily light struggle.

As noted below, there's no ending screen--if you successfully destroy the yellow building, you've finished all there is to the game.


My goals for this game: Learn HaxeFlixel (I ended up giving up on that and using CreateJS). Have a fully-finished game (almost succeeded). Tell a story (I did come up with a good story, but I don't think it comes across that well). Make the in-game instructions good enough to not need external explanation (success, I think). Learn inkscape (a major success)!

What I didn't get finished: The dark levels are not complete (the collisions don't work right, so I disabled death/restarts in the dark levels). And there's no ending screen to resolve the story if you win. Finally, while I did manage to make the character sprite, I wasn't able to finish the walk/running animation in time, and I would have liked to add a few more sound effects.

Tools I used:

Code: javascript + CreateJS
Editor: Textmate
Graphics: Inkscape
Music: autotracker (converted with VLC)
Sound effects: bfrx
Hosting: heroku + node

Downloads and Links




ix says ...
Aug 26, 2013 @ 4:08am

This is an interesting idea. I'm unsure how dynamite placement influences building demolition in this game, though, and I wasn't able to make it past the second building.

@TeddyNashor says ...
Aug 26, 2013 @ 7:33am

I love the concept. Not sure how the dynamite effects the explosion either but the ideas are there!

avh4 says ...
Aug 26, 2013 @ 8:06am

If you're having trouble imploding a building, :)

However, my intent was that the resulting debris from the failed demolition attempts will help suggest how to better place the dynamite (each building has 3-7 different ways it will partially collapse depending on where you put the dynamite, which hopefully would help indicate where to try next).

Markavian says ...
Aug 26, 2013 @ 8:30am

I couldn't get past the control tower. I was really enjoying the story, and really liked the mechanics of the game. Having the freedom to enter and exit buildings is a really nice part of the game. The dark sections were, random, to say the least, but interesting. I wasn't quite sure on the point of them though.

ratalaika says ...
Aug 26, 2013 @ 9:05am

Really good idea, I like it. But quite hard to understand how dynamite works xD

Pierrec says ...
Aug 26, 2013 @ 9:37am

I loved what I've seen : it's my favorite take on the the me so far. But unfortunately I wasn't able to pass the second building, the way we should place dynamites is not very clear

avh4 says ...
Aug 26, 2013 @ 9:50am

Seems like trouble with dynamite is a common comment. And I just realized some of the partial collapse images for level 2 are wrong/backwards.

Here are the solutions if you want to see the later levels:

eckcz says ...
Aug 26, 2013 @ 10:07am

Cannot blow the second building duh! But like the idea

Tegu says ...
Aug 26, 2013 @ 10:49am

It's a shame that the dark parts aren't finished as now it just feels like they're only there to slow down retrying. :/ But anyhow, the idea is neat and otherwise it's fun to try different placings. Some kind of undo would be nice, though, as I kept hitting space accidentally and had to go through the retry process again a few times. :/

(Spoiler: Gur fbyhgvba sbe gur frpbaq ohvyqvat vf fubja ba n cerivrj fperrafubg.)

dekart says ...
Aug 26, 2013 @ 11:10am

I love games about explosions. That's a very interesting concept.

robashton says ...
Aug 26, 2013 @ 12:00pm

I just don't even what is this - I loved the dark sequences :P

01010111 says ...
Aug 26, 2013 @ 7:16pm

The dark sequences really help drive the story and mood, although I have to admit I am a dummy when it comes to blowing up buildings.

PapyGaragos says ...
Aug 26, 2013 @ 9:39pm

I don't know why, but this reminds me "paper please"

everblind says ...
Aug 27, 2013 @ 1:30am

Good game but I was confused trying to get out of the building.
Good concept :)

djbriandamage says ...
Aug 27, 2013 @ 1:36am

There's really no reason for this simple little game to have a story but yours is hilarious! Giving that extra bit of context, especially with your impactful use of the 10 seconds theme, turns this thing into an epic. I really loved it.

asc3nsion says ...
Aug 27, 2013 @ 1:37am

Awesome! You cant beat smushing buildings. Smushed Like my brain is feeling after this Jam. :)

Rick Hoppmann says ...
Aug 27, 2013 @ 8:43am

It did take too long to load so I quit the window. Shame upon me.

zanzindorf says ...
Aug 27, 2013 @ 3:40pm

I really liked your concept. It had a lot of character. I couldn't figure out level two, even after looking at you link. Maybe if there were more in-game hints, like support columns. I loved the music too.

xgeovanni says ...
Aug 27, 2013 @ 6:04pm

How do I exit a building?

Vaughn says ...
Aug 27, 2013 @ 10:50pm

Rare to see LD games with story components, so props for that! Unfortunately, like most others, I couldn't figure out how to pass the 2nd level without cheating (reading), perhaps some in-game hints or directions would help this, or at least specifically telling the player to look at the failing demotion structure for hints. I finished it though!

Jesse Freeman says ...
Aug 28, 2013 @ 2:00pm

Had a hard time figuring out where to place the explosives. Also got stuck on the 2nd floor of a building. Interesting concept but could use some extra polish. Maybe more instructions or hint of some kind.

psychomonster says ...
Aug 28, 2013 @ 11:58pm

Very cool idea, this means extra points in innovation. The gameplay is a liitle bit to haltingly but it is okay, i can handle this ^^... congratulation for your first submission. hope you have enjoyed this weekend.

Zathalos says ...
Aug 29, 2013 @ 5:41am

Interesting idea. The music is great and I learned a bit about demolition. I wish this game was made in 3d though. It would have made for some awesome physics action. Great job.

mrspeaker says ...
Aug 29, 2013 @ 4:45pm

I loved this game, but I think it deserves a bit more appropriate music... it seemed a bit to "elevator-y"! Such a cool idea, and I love the metaphysical storyline.

porglezomp says ...
Aug 30, 2013 @ 3:11am

I'm impressed by how nice the demolition physics is, even if it's not the same sort of realism that those CoD guys want you to have.

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