August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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The Necromancer

by sam1373 - 48 Hour Compo Entry

This is my entry for LD27. This is a semi-strategic game about resurrecting the dead and destroying buildings. You will see "how to play" when you launch the game.

Note: I did not have time to implement pathfinding, so if you want to attack one unit with a crowd, you'll need to use your micro-management skills.

Downloads and Links




elementz123 says ...
Aug 26, 2013 @ 3:20am

I get a "msvcp100d.dll is missing" error when I try to run your game.

Zuige says ...
Aug 26, 2013 @ 10:46am

I love the atari style graphics! Couldnt figure out what I'm supposed to do though. :/ My mouse got really slow and laggy inside the window for some reason as well.

Jhelle says ...
Aug 26, 2013 @ 10:51am

Missing msvcp100d.dll so can't try out your game :(

RandomM00 says ...
Aug 26, 2013 @ 10:52am

Failed to start: missing MSVCP100D.dll
It sounds like you compiled with debug on, according to the internet. I presume I need to install VS to get the debug dll, which I don't have time for. Sorry.

sam1373 says ...
Aug 26, 2013 @ 10:54am

I think I fixed the thing you all are talking about

g_o says ...
Aug 26, 2013 @ 11:29am

Haha like this genere, pretty sweet for 48 hours and using C++ and opengl makes it even sweeter :)
Good job!

ashdnazg says ...
Aug 26, 2013 @ 11:50am

Very nice game mechanic :)

manabreak says ...
Aug 26, 2013 @ 11:50am

I'm getting the same MSVCP100D.dll error. Sorry. :/

sam1373 says ...
Aug 26, 2013 @ 11:55am

I'm going just going to add MSVCP100D.dll to the zip...

sam1373 says ...
Aug 26, 2013 @ 11:56am


Mekuri says ...
Aug 26, 2013 @ 12:11pm

Damn, this game is fun! I really enjoyed it - I will definitely be playing it again. I like how you decide how powerful your skeletons/zombies are, based on how long you do the ritual.
This is definitely one of the better games.

Clavus says ...
Aug 26, 2013 @ 12:11pm

Nice game. Controls could be a bit better, especially the camera was a bit annoying. The 10 second revive thing got kinda tedious after a while, maybe you should made it an area effect instead of 10 seconds per body.

KristinnEs says ...
Aug 26, 2013 @ 12:13pm

Interesting concept. My mouse cursor disappeared when the game ran and I couldnt figure out what to do, even with the "how-to-play" at the start.

sam1373 says ...
Aug 26, 2013 @ 12:14pm

FYI, the mouse cursor in the game looks like a dark grey square.

cafeine says ...
Aug 26, 2013 @ 12:16pm

Missing MSVCR100D.dll this time (adding it to the zip should work IIRC). Will check back later, this looks interesting!

sam1373 says ...
Aug 26, 2013 @ 12:29pm

I added MSVCR100D.dll to the zip, but in case it still doesn't work, the quickest soulution would be to just install visual studio redistributable package.

sam1373 says ...
Aug 26, 2013 @ 12:31pm

Which can be found here:

cafeine says ...
Aug 26, 2013 @ 1:35pm

It works, and it's very good! Nice tension between taking the time to raise strong zombies and avoiding the order's attention.

A suggestion: using WASD to pan the map is a bit unwieldy. Maybe add an option to use middle mouse click + mouse movement to pan the map?

elementz123 says ...
Aug 26, 2013 @ 1:54pm

It works now for me. Overall pretty fun. It took a little bit for me to figure out what was going on at first, but once I did it started to become fun.

Kwrky says ...
Aug 26, 2013 @ 2:34pm

I like the control and ideas, felt the summon of 10s was a too long (I know its the theme though...).

Falcon says ...
Aug 26, 2013 @ 2:42pm

Fun game! I liked the graphical style a lot.

gikdew says ...
Aug 26, 2013 @ 3:23pm

Fun little graphics, I didn't really understand it...

sam1373 says ...
Aug 26, 2013 @ 3:28pm

Just read the tutorial text that appears when you run the game...

DY says ...
Aug 26, 2013 @ 3:31pm

It takes me a while to figure out what (and how) to do something.

TheBlueRage says ...
Aug 26, 2013 @ 10:05pm

This was a fun attempt at an RTS. I know RTS's are hard in this short amount of time, so I'm actually really impressed. I gave this high ratings because I can see where you were going with it, and given more time, I think this could be sweet! Nice job :)

markengley says ...
Aug 26, 2013 @ 10:10pm

Love that you did an RTS in the time you had. Think the map was a bit spread out - would have worked just as well with the whole thing on one screen and everything moving slower. Also I really wanted a "select all army" button. The (non) pathfinding style was fine I thought - didn't cause any problems. Really nice little entry overall.

moonmagic says ...
Aug 26, 2013 @ 10:10pm

I love my skeleton army so much. I LOVE this game when my skeletons are all surrounding something and just punching it until it falls down. Whenever I have to move my necromancer I am annoyed, since he refuses to move onto bodies. Maneuvering him next to a bunch of stacked up bodies is very much a bother. I would also have liked to see something like push scrolling with the mouse; generally simpler controls. Juggling everything with the order around leads to lots of piles of bones. :(

Aug 27, 2013 @ 3:54am

"File Belongs to Non-Validated Account.
The resource you are trying access belongs to an account that has not yet been validated

Still have questions, or think we've made a mistake? Please contact support for further assistance."
Cant download it :/

sam1373 says ...
Aug 27, 2013 @ 7:34am

Just verified it

Laelien says ...
Aug 27, 2013 @ 11:16am

Excellent ! I mean it !

Joxno says ...
Aug 27, 2013 @ 9:44pm

Pretty interesting idea behind it,
although the massive spread on the unit can be a bit annoying at times, but pretty neat overall

naufr4g0 says ...
Aug 27, 2013 @ 11:21pm

Really like the game idea and the gameplay.
Graphic style is simple but effective.

Venturelli says ...
Aug 29, 2013 @ 5:24pm

Ambitious idea for a jam! Cool ideas, could have used more polish on controls, camera, etc.

ratalaika says ...
Sep 1, 2013 @ 11:22am

good job

Pebsie says ...
Sep 2, 2013 @ 6:28pm

A fairly nice idea and well made.
Has little to do with the theme, however.

udo says ...
Sep 3, 2013 @ 10:00pm

I installed the C++ runtime, but the game still won't start. There's just an empty window...

shard123 says ...
Sep 7, 2013 @ 3:39am

Loved the idea, moving around the view was a bit slow but I really enjoyed the game!

SmudgedCat says ...
Sep 13, 2013 @ 4:03pm

I couldn't really get into this. Moving units and the camera around seemed quite awkward.

jwolf says ...
Sep 16, 2013 @ 12:24am

Pretty fun! Interesting trade-off between quantity and quality, given the time constraints.

01rafael says ...
Sep 16, 2013 @ 4:56pm

interesting setting, nothing about 10sec though
gameplay is playable, graphics are great

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