August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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This game places you in the role of a child who has 10 seconds to clean up the toys in his room.
For each toy he collects he gains extra time.
The Game can be seen through the eyes of a child who hates cleaning and when faced with the task, feels as tho there is a seemingly infinite amount to do. The environment changes to reflect these feelings.
W,A,S,D to move
(Holding S while in the air makes the player fall faster)
To collect toys hold left click or left shift and run into them.
Downloads and Links
Ratings
![]() | Coolness | 78% |
#193 | Graphics | 3.57 |
#233 | Humor | 2.91 |
#286 | Audio | 3.00 |
#289 | Theme | 3.45 |
#323 | Mood | 3.05 |
#332 | Overall | 3.29 |
#472 | Fun | 3.02 |
#556 | Innovation | 2.96 |
Comments
lol can't think of why I didn't make something like this, love it!
Loved the game!, it is a really original interpretation of the
theme. Although, I have to ask, why is the background of a child's room a graveyard?
Very cool interpretation of theme, and lovely art. Way to go! :)
I love the graphics for such a simple nice game :) Creeped me out when i started seeing tombstones though..
Great idea and lovely pixel art! A little hard to control though, wish the movement was less floaty.
Clever use of the theme. I smiled when I saw the premise. It was a little awkward to get used to the movement.
Heeelp I'm trapped in a room and a monster is throwing toys at me from above. Savvee me someone!
That's quite tough! Great work on the art, especially the mom I thought was brilliant.
Great graphics! I found the controls a bit buggy, but still good fun to play!
Nice game! The movement is indeed quite "floaty", especially since you can jump as much as you like. It is also a bit awkward that you need to press left click / shift to collect the toys, since you can simply have them pressed all of the time.
Nice work! It was fun to play once I understood how the controls works (the help text in the beginning disappears before I could understand it, and it wasn't clear at first that I had to _hold_ the button to pick things up (so why not just hold it all the time?)
The physics in this kid's room are pretty weird. I was wondering if there's some interesting story in the game world about why that is.
Quite fun to survive with all those toys falling.
I like the way the character is floating around all this toys, it transcribe quite well the child vision. An the mother on the door, excellent.
Great mood, fun game.
Great game. The music is exciting and the art is really beautiful
Cool game, the graphics are really nice and the story is original :)
Funny short little game. My only complaint was that the movement was far too slow.
Wow, what a very neat game. I love the graphics, music, and idea behind it.
The graphics look amazing in this game and the entire thing is very cute overall. The gimmick behind the game is really fun to play. There are some weird control issues like the "floaty" movement but it doesn't really detract from the game. Nice job!
quirky graphics and music. exceptionally well for the 48 hour comp
Cute game, not quite easy to pick up those toys, though...
Not bad, but there's some bug that makes second pass as though they were half-seconds (and I'm not sure how to recreate it), and the kid can jump forever.
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I collected 91 of them :D
it's pretty cool the game ^^