August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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The Path

by Dezzles - 48 Hour Compo Entry

Set the amount of power for each engine component that you have and click 'Next'. You have three sets of engine settings that can be used before the 'Run' button can be selected. Your ship will then fly for 10 seconds following your settings (Each for 3.3333 seconds).

Positive amounts of energy push the ship away from the engine, negative amounts pull towards the engine.

Aim to hit the Orange Cylinder without leaving the confines of the blue path.

Lower scores are better.

Downloads and Links




Fireblend says ...
Aug 28, 2013 @ 12:55am

Pretty good! It was really difficult at first (and it only got less difficult from there), but after starting to grasp how much each "unit of movement" meant, I could actually make it look like I knew how to play for a few seconds without realizing I'd gotten the direction wrong again and I'd have to start again. Pretty unique concept! It'd be good to be able to look at the whole map (some sort of minimap?) to plan out moves even more precisely.

anmorales says ...
Aug 28, 2013 @ 12:56am

Nice game! I like it, it was hard, but it looks really cool, nice work!! Too bad it had no music, but the graphics are nice!!

BlackBird says ...
Aug 28, 2013 @ 2:02am

Interesting concept but controls felt very unintuitive to me. I did manage to grasp the concept and beat level one, as well as make it a ways down LD48.

Beardbotnik says ...
Aug 28, 2013 @ 2:03am

Interesting concept, the interface wasn't the most useful, it always said I was using engine component 0 or 1, but if there is just 3 components for each 10 seconds, Should it list components 1-3? I felt like I was doing something wrong because it was red text and never knew when it was going to move until later on when I just started seeing similar patterns. Feel like with a little more direction/polish it would be a lot more fun from the get go. Looks nice and the concept seems like a cool idea though.

Steve says ...
Aug 28, 2013 @ 2:19am

I think this is actually the game I spent the most time on so far. Maybe because it's pretty slow, but without getting too boring. I think the slow pace and obviously deterministic behaviour prevents failure from feeling too frustrating.

I like the control idea a lot. I kept trying over and over with slightly different inputs, I really felt like I wanted to beat it. I managed to beat 2 levels finally.

Some suggestions:

- You should be able to reset an input page to all 0s with a single key
- .. and input values by keyboard, way more quicker (at least if you play by trial and error, like me..)
- The ability to look around the course could be nice
- Maybe have the overall speed a little higher? Full throttle should be a lot faster, but this is a minor point

And of course, sound effects would make the overall experience more rewarding I think.

Great game though o/

GigaBass says ...
Aug 28, 2013 @ 2:22am

Fun game, liked it more than most other turn-based plan sort of games I've played so fast. My main gripe is that I can't move the camera to see the course ahead!

Typedeaf says ...
Aug 29, 2013 @ 10:57am

Nice concept! It was however very hard to steer, Some kind of tutorial levels would have been nice to get the feel of the controllers


NeiloGD says ...
Sep 4, 2013 @ 10:28am

Difficult to figure out, but not too bad to get going with.

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