August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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North Exit

by kazukishida - Jam Entry

You need to escape.

You need to open that door.

You need to survive.


North Exit is a first person, suspense/thriller/horror-survival game. Instructions are in-game.
EDIT: You can hold the Shift key to sprint. It's a wonky implementation, so you'll still drain your sprint meter even if you just stand there while holding down the button. You can say the guy is hyperventilating or something I guess.

It's my first attempt at creating a game of this genre -- an attempt from someone who's never willingly played a suspense game in his life. It became an interesting experiment for me, though it meant I couldn't make it as scary or thrilling as someone who plays those types of games on a regular basis.

Still, the aim is simple -- open the door (yes, the panel with the three red lights is a door).

The game will display how long you took to open the door by the end, see if you can beat my record of 57 seconds! :D


- the mouse becomes unresponsive on some plays, forcing the player to look at one direction (no, not the band).
This is not a feature --- please reload the page if it happens!

- the camera clips inside walls or objects when you go really near them, and look around.
This is a cosmetic bug, so I'm sorry if it gets confusing at times!

Q: What door? Where is it?! You liar!
A: The door is the the wall with the three red lights. Yep, it's a door, and my 3D modeling skills are excellent. /end sarcasm

Q: Where's the 10 seconds in this thing?! You liar!
A: The flashlight duration and the sprint bar both last for 10 seconds. Yeah, it's pretty shoehorned in, but I didn't have the time to implement a better one, so yeah, sorry about that. :(

Q: Sprint bar? You can sprint?! You never said that, you liar!
A: Yeah, well, it was supposed to be a larger game with more rooms, but I suck at work estimation, so I left the other rooms out -- and those rooms have instructions on sprinting. So yeah.
You can sprint with Shift! Yeah!

Q: Your game was confusing! Please fix and/or improve it!
A: First of all, thank you for showing interest to my little game. <3 I had lots of fun doing this, and will definitely take into account any and all comments about it in further, post-Jam builds. I'll most likely share it in this page too! :D

Q: Hey, you said you'd rate the games of the people who commented?! You haven't rated mine! You liar!
A: Please wait a bit more, I'm sorry, I have acads from Monday to Saturday, so I have little time to check games out, especially if it doesn't have a Web version. BUTBUTBUT I'll get to them all, I promise! :D

Q: Why is your entry description so long? You liar!
A: I like writing! And I didn't lie what is this even a question


Created in Unity3D Pro Trial, mostly to achieve the image effects (bloom, noise).

Used Audacity and FL Studio 10 to edit sounds and ambience.
Most, if not all, sounds courtesy of! Thank you! I'll a list of assets up here as soon as I can!

Used Paint.NET for the few textures.

Post-mortem to come soon!


To everyone who'll take a stab at playing my game, thank you very much! I look forward to playing everyone else's games!

Oh, and if you take the time to rate and comment on my game, I'll make doubly sure to do the same to yours as gratitude. :D

Here's to making games! *cheers*

Downloads and Links




Friday says ...
Aug 26, 2013 @ 5:29pm

Could definately feel the scariness. I fell through a platform into the area where you crouched to open the door though.

local minimum says ...
Aug 26, 2013 @ 5:43pm

It took me a while to figure out the pad thing, but then it got scary. First time I was so scare though that I never got to hear the voice... which is a pity because then I would have been more scared. Nice work.

triforcespark says ...
Aug 27, 2013 @ 2:10am

Good graphics, audio and mood. So good that I didn't care about the connection with the theme.

dlowe says ...
Aug 28, 2013 @ 3:01am

Very scary, well done with the sound and ambiance :)

Tifu says ...
Aug 28, 2013 @ 2:41pm

Nice atmosphere, though it seems pretty clear from the level design and your description that there isn't actually a threat of any kind? which is a shame

kazukishida says ...
Aug 28, 2013 @ 5:30pm

@Friday, thank you! That part is supposed to happen -- you're then supposed to go where you started (the one with the three red lights) once you triggered the three platforms. :) I understand that my design was confusing, though, so I'll take this into account when making a post-Jam version. :D

@local minimum, thank you! :D That pad puzzle wasn't supposed to be the first puzzle you'll encounter -- I just ran out of time so I had to make do with what was already there. :( Also, the voice/growl would only go closer to you when you stay still, so that means you did a good job in trying to keep moving! :D

@triforcespark, thank you! \:D/ haha, well, the theme was a bit shoehorned into my game -- the flashlight and your sprint endurance last 10 seconds max. There was supposed to be a mechanic involving the creatures and 10 seconds, but I didn't have enough time to implement it, so yeah :( Next time! ;D

@dlowe, thank you! <3 I'll be playing your game as well, so watch out for my rate and comment, haha! :D

@Tifu, thank you! :D there was supposed to be a physical threat, but due to time constraints, I lowered it to a psychological threat -- which is a smartass way of saying that there's really no threat, haha! But still, you can 'die' and have to restart the game if you stand too still in the dark. :) ... but I have to test this out further, it seems I somehow omitted that feature in this build. D:

Optimus6128 says ...
Aug 28, 2013 @ 7:18pm

Took me a while to figure out what to do in the beginning too. The scary lighting and audio are simply great. I can't loose though, I'd like a scare in my face.

Split82 says ...
Aug 28, 2013 @ 7:24pm

Nice atmosphere and great sound! Nice to see more people doing 3D games.

Epiphane says ...
Aug 29, 2013 @ 4:31am

Fantastically atmospheric, with amazing graphics and sound. For some reason I really liked the C puzzle at the beginning, even though it was really simple. The "keep moving" was a clever touch, preventing you from looking around and getting used to the environment.

I think the game stopped responding to mouse input soon after the first platform though, and my character was stuck looking in one direction. Aside from that, really neat game.

Darien says ...
Aug 29, 2013 @ 10:45am

Excellent look and feel. It's possible to clip through some of the environment, though, which is strange.

gmaker says ...
Aug 29, 2013 @ 11:11am

holly shit!! its awesome!! you are best! =) scary, cute, and atmospheric! IT's FIVE

Mironix says ...
Aug 29, 2013 @ 11:13am

love the lightning, love the audio - wanted to meet the doom. he did not show :( i think i'm scarier. good job m8

Spotline says ...
Aug 29, 2013 @ 11:15am

I love the way you disposed the instructions :D

kazukishida says ...
Aug 29, 2013 @ 11:18am

@Optimus6128, thank you! :D Aww man, sorry, I'll make my design clearer next time. And I'll definitely implement a more tangible shock and scare mechanic in the post-Jam build of this game, promise! ;D

@Split82, thank you! :D Your game is much, much more impressive, man, on so many levels! I'd love to be able to do something like you did in the future! Thank you again! :D

@Epiphane, thank you! :D Haha, yay! I'm glad someone appreciated that weird puzzle! I like puns and puzzles, haha! :D I was able to reproduce the bug on the camera, and it doesn't seem to be limited on that area. I'm not sure what causes it yet, but thank you for pointing it out! :D

@Darien, thank you! Ahh, I'm sorry, I think that was my misplacement of the viewport in the player -- it somehow gets inside things! This will be fixed in the post-Jam version. Thank you again! :D

BlackBulletIV says ...
Aug 29, 2013 @ 11:44am

Ugh, I just can't complete that C puzzle. I've tried writing a C with both lights, moving in a C on the pad, jumping on the pad, moving towards all the light sources... nothing works. (Don't worry, I didn't rate your game.)

kazukishida says ...
Aug 29, 2013 @ 12:06pm

@gmaker, thank you very much! <3 :D tried out your game just now, it was excellent as well! \:D/

@Mironix, thank you! Sadly, I was unable to implement the bad guy model in time, so yeah :( In the post-Jam, though, I'll definitely make one haha! :D

@Spotline, thank you! :D Your game looks wicked sick, too, looking forward to trying it out! :D

@BlackBulletIV, aw man, I'm sorry if it was that confusing! D:
<puzzle spoiler I guess? haha>
You simply press the keyboard key 'c' when you're standing on the pad, and you crouch on it. :D
Hope you'll retry the game, haha! I'll try yours out too when the weekend comes so I can download it! Thanks! :D

BlackBulletIV says ...
Aug 29, 2013 @ 12:27pm


Oh wow, I never thought of that. Good lord, definitely the most scary LD game thus far. Playing it late(ish) at night doesn't help.

But anyway, nice job on the graphics, mood, and audio, even if it is short and doesn't fit the theme too well.

I look forward to hearing your feedback on mine.

Xaychru04 says ...
Aug 30, 2013 @ 7:59pm

I really like the mood, it makes me feel there is a monster or something like that just behind the wall, but I didn't see it. :c Anyway, goo job! :)

blackotus says ...
Aug 30, 2013 @ 11:21pm

Nice atmosphere, the game is pretty scary!

Nice work on the sound too.

Keep at it!

LordHellMaX says ...
Sep 4, 2013 @ 7:26pm

Nice mood and sound, atmosphere is creepy, but only because of the audio, I would have liked some visual effects as well.

koe415 says ...
Sep 5, 2013 @ 5:39am

Audio is done really well and pulls you right into the game world. Scared me way too easily! Awesome game!

Colapsydo says ...
Sep 5, 2013 @ 10:16am

It's nice how you succeeded in creating a lot of tension just with sounds. I guess the fear of being in the dark also participate.
I wish it was longer :)

savethejets1 says ...
Sep 11, 2013 @ 5:49am

Oh my, the audio worked perfectly to set a very scary mood!

Pretty cool that you had that effect with sound and darkness alone.

Sep 13, 2013 @ 8:02am

Great work with the mood! Love the itnro and how it teaches the light-mechanics-. The appearing texts are awesome :D

kazukishida says ...
Sep 17, 2013 @ 2:38pm

Everyone, thank you for the ratings and comments! <3 I'll take every comment to heart in further developing this game! Thank you for the overwhelming support! :D See you all in the next LD! <3

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