August 23rd-26th 2013 :: Theme: 10 Seconds
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Ten Thousand Milliseconds to Live!by ThirteenWB - 48 Hour Compo Entry
You have ten thousand milliseconds to live, use them wisely!
In order to see as much of this two dimensional world as possible, your character wishes for you to take them on an epic journey through however many levels I've managed to make by the time you're playing this! :)
More levels will appear over time, although you won't need to re-download the file if everything is working as intended, so check back every once in a while.
R to restart the current map.
Left and right arrow to move.
Shift/Space/Z to jump.
Remember: Wall jumps are useful!
The game contains a built-in level editor that is active on all non-story maps.
P - Set player start
T - Toggle time flowing
N - Next Tile Type
V - Set as air
B - Set as blocked
X - Place exit at mouse position
D - Place switch at mouse position
C - Toggle coin at mouse position
M - Toggle mine at mouse position
S - Save Map
Note: saves will automatically generate a title and creator tag, the resulting map file will be placed in a folder titled 'maps'. Use your favourite text editor (vim) to go in and edit these accordingly. :)
- Story maps are loaded via https (The Internet!) on each startup. A local copy of all maps is included in the jar but should more maps be added (likely), the local copy will not automatically be added to.
- Local maps are stored in the maps/ folder relative to the jar's location and loaded on startup. If you wish to edit your (or your friend's) map, simply open it in a text editor. All local maps are stored as plaintext and are fully editable (even the title and creator fields!)
P.S: It is extremely easy for me to add new maps. If you want your map to be a story map, just leave a comment with a link to the map file and I will add assuming it is of an acceptable quality.
I hope you enjoy playing it as much as I enjoyed making it! :)
Downloads and Links
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