August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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Well, this is the first ludum dare we have actually completed. We used C++ and SFML, plus a tiny codebase(about 100 lines) to load files slightly more efficiently. This game switches between two similar levels every 10 seconds, and your job is to complete the puzzles and jumps, and kill the zombies to get to the end of the level (The other door).
There are currently 6 levels, but I plan on adding more later. Notify us for any glitches,errors or bugs.
Controls:
A: Left
D: Right
Space: Jump/Climb
Click: Shoot
Note: If you cannot run this, please leave a comment to tell us the error. Hopefully, we can help you fix it!
If you have an error about a dll such as MSVCP11.dll, you have to install the visual c++ runtime:
http://www.microsoft.com/en-us/download/details.aspx?id=30679
Downloads and Links
Ratings
#348 | Theme(Jam) | 2.95 |
#498 | Innovation(Jam) | 2.40 |
#566 | Graphics(Jam) | 2.10 |
#589 | Fun(Jam) | 1.90 |
#594 | Overall(Jam) | 2.20 |
#1359 | Coolness | 42% |
Comments
MSVCP11 or something like that was missing, so is unplayable for me :(
You need to install the microsoft visual c+++ 11 runtime:
http://www.microsoft.com/en-us/download/details.aspx?id=30679
Mediafire is asking me to watch videos and solve captchas. You should upload the file somewhere else, like a public Dropbox link.
This is a really clever idea and I know it had to fit the theme and all, but honestly 10 seconds is far too long to wait for a level switch. A single death can undo minutes of work! Still though, if the theme had been like "3 seconds" instead, this game would be really enjoyable, and it's still a neat idea.
I changed the link from mediafire to dropbox. Those ads were incredibly annoying.
Windows version error before anything appeared, something about needing a 32 or 64 bit version. My Windows is 32 bit.
yeah, i never compiled a 32 bit version. I can make one if you are interested in playing it, but I figured that there aren't that many people with 32 bit computers.
Couldn't run, missing MSVCP110D.dll You should probably distribute a release build instead of debug, people are more likely to have it.
Also, holy CRAP those are some big textures. I was wondering what the 80Mb zip consisted of, mostly just a couple of 10Mb pngs :)
I installed the vc11 redistributable, but still missing msvcp110d.dll? :-/
Sorry to all of the people who are missing msvcp110d.DLL, it is in fact the debug version and I will get out a fix shortly.
Could you make a smaller file size version? Maybe remove music or lower textures? I'm not sure how many people will download this due to the short attention span of most LD users for rating games
Aww, the idea sounded quite good... http://puu.sh/4drnC.jpg Try to not delete/move files you link to ;D
I know i just fixed it the link should be back up in a few minutes
The download should be back up! Not sure why Dropbox deleted it.
Don't use PNG's for textures like those. JPG is a better format for those kind of pictures.
It's not a horrible idea but maybe there could've been a way to skip the few seconds because the pace is a bit too slow. There was also no music playing when there should be music playing?
Do we really need 2048x2048 PNG textures? Can't you maybe downscale them and save them as jpeg? :(
Simply making OrangeDiamond.png a high quality, 1024x1024 jepg dropped it from 10MB to 300KB
Felt really slow paced, like I was waiting for the timer more than moving
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man, time to get a DropBox or SkyDrive account...