August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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10 Second Maze

by Bjeaurn - Jam Entry

Put in about 12 hours total, because I used an pre-existing engine I wrote for another game. I had a blast! Will probably be entering the next Ludum Dare and go for the actual 48 hours competition!

The game is called "10 Second Maze" and as the title suggests, you have to complete a set of different mazes in less than 10 seconds in order to complete the game. There are slight RPG elements in the form of upgrades and little puzzles!

Downloads and Links




paradoxa says ...
Aug 25, 2013 @ 9:20pm

good job!!

Bjeaurn says ...
Aug 25, 2013 @ 9:21pm

Thanks! Did you manage to complete the game? :D

Animated says ...
Aug 25, 2013 @ 9:51pm

Pretty good, but this collision detection is slightly off and I get stuck on walls a lot.

Ice says ...
Aug 25, 2013 @ 10:01pm

Need a better job in collision,
some music, some basic animation and it can be fun =]

MegaMasterX says ...
Aug 26, 2013 @ 1:04am

I seriously enjoyed this. Glitches aside, this is nicely done.

gigitrix says ...
Aug 26, 2013 @ 2:53am

I like the idea, once I figured out that the timer resets in the safe zones!

borden says ...
Aug 26, 2013 @ 5:45am

needs a little polish, but most of them do, don't they. The record setting feature is a nice touch.

tiffi says ...
Aug 26, 2013 @ 9:09am

I really like the game. Good job!

lightsoda says ...
Aug 26, 2013 @ 5:00pm

I like that it has some progression, and added mechanics to keep the player interested. Some slidey collision would probably have been preferred over getting stuck in the walls.

Todnut says ...
Aug 26, 2013 @ 5:00pm

Fun game! I didn't like the penalty for failing. I liked the store.

stenol says ...
Aug 26, 2013 @ 5:01pm

I love the game

Infin8 says ...
Aug 26, 2013 @ 5:17pm

Kinda hard to figure out at first, but great overall! Collisions...

joekinglake says ...
Aug 26, 2013 @ 6:00pm

Great use of the theme, i'd love to see the game further developed with animations, music, etc. I like the style of the graphics so far. Good stuff!

TeamBob says ...
Aug 26, 2013 @ 7:39pm

Some problems with collisions, but the game concept is cool!

DarfnageL says ...
Aug 26, 2013 @ 8:06pm

This is a very enjoyable game, I love the record feature!

Sloth Jesus says ...
Aug 26, 2013 @ 8:07pm

I can tell there was effort put into this.

someone says ...
Aug 28, 2013 @ 10:42pm

Nice game, Collision felt a bit buggy though.

TobiasW says ...
Aug 31, 2013 @ 10:18pm

So, a series of time challenges, combined with an (albeit pretty tiny) overworld and an upgrade shop? Pretty cool concept. I also liked that there are part of the levels that change other parts, like the triggers.

What I didn't like though was the penality for losing. You need upgrades to win, you need money to buy upgrades, and you need to win to get money. So - if you lose money, you can't buy upgrades anymore, and winning is highly unlikely if not impossible in certain passages. You can't go back to old levels either to get more money. So you are basically stranded: You can't go on, but you're not game over. Stalemate, and it's up to you to quit the game.

The graphics look nice - I like the little dude.

Why's there no music or sound effects though? If you're in the jam, you really have no excuses - there are so many pages to get those from. For sound effects, is pretty good. For music, I love, and is superb too. Since you want participate in the compo next time: Try out - it's a music generator with a surprisingly high quality.

Congratulations on finishing your first LD entry! I hope a lot more will follow :)

The Evil Cult says ...
Sep 1, 2013 @ 3:55am

Yay I did it! Not a bad game but there were a couple of gripes I had with it. Losing money meant that some of the levels then became impossible to beat so I had to restart the game. Thankfully after I learned about the safe zones I didn't have too much to worry about. I did feel the panic created quite a good mood to the game. Only other criticisms were the collision was a bit off, and that my character spazzed out sometimes after going back to home or a new area. I think this could be really good game with a bit more work/polish and it stands itself apart from the normal maze-game genre.

Bjeaurn says ...
Sep 2, 2013 @ 6:39am

Oh wow guys! Thanks for the feedback. I will be upgrading my collision detection in the engine for the next time I'll use it and add a second tier pixel perfect collision detection to prevent further problems with it.

I simply didn't feel like adding sound or music, so I guess that was a little silly of me since it's usually just part of a game. I didn't really think about that so I'll definitely add that next time.

Thanks for all the nice and constructive responses, I'll surely join in again the next time!

Sep 2, 2013 @ 5:52pm

This game was fun to play, but I also found it very challenging, over all- great job!! I featured it in my LD27 compilation series if you'd like to check it out!

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