August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
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It's Faster with QWOP

by HELLO23 - 48 Hour Compo Entry

My game is a little board game.
The board is 9 * 9.
You play with the Q,W,O and P keys.
Each has it's own purpose, Q and O are opposites, P and W are opposites.
Your goal is to get you (the blue triangle with a smile) into the goal (the tile with the triangle hole), by moving.
The circle with the rectangle inside is a block. You cannot step on blocks.

In every level pack the movement done by Q,W,O and P is slightly different.

The connection to the theme is that you should try to finish each level pack in under 10 seconds for each level, or a minute for each pack. (don't panic if the timer shows a negative number, it's a feature).

I am not sure that you can actually finish the second level pack.

Have fun :)

Downloads and Links




Aug 26, 2013 @ 4:41pm

This is pretty confusing, to be honest... I never really feel like I understand what's going on or how to control the guy. At times I think I know what each key is doing but then I press one of them again and it seems to do something completely random it didn't do before...

mort96 says ...
Aug 26, 2013 @ 5:34pm

As zedutchgandalf said, it's very confusing. Assuming that's the idea though :P

whiteravens says ...
Aug 28, 2013 @ 8:06pm

It's confusing, it'll be great to give some tips and consistency on how the controls affect the movement.

Aug 29, 2013 @ 6:39am

Found this game to be sort of confusing, but it looks pretty interesting. I featured it in my video compilation of Ludum Dare 27 games, if you would like to check it out :)

HELLO23 says ...
Aug 29, 2013 @ 10:54am

It is quite confusing, I admit. The rules for the first pack of levels are : Q and O are opposite and they move the player diagonally (Q to the bottom-right, and O to the top-left). W and P move the player like in a mirror (for example if you stand on a tile which is the second from the right, by pressing P you move to the second from the left). Since W and P are designed as opposites they essentially do the same thing. Of course you will not be moved if you pressed a button that leads you to a block (the circles). The second pack has slightly different rules. One more thing : when going through the edges of the board, understanding where you go is quite simple - think about where you should have appeared if there was one more row or column, this is where you are going to appear just from the opposite wall. I hope this makes it a bit clearer (though English is not my native language).

triforcespark says ...
Aug 31, 2013 @ 2:57am

Good potential for puzzles, but it'd be nicer if controls are intuitive.

Gaspard_ says ...
Sep 1, 2013 @ 11:53am

The idea is great, however packs are not long enough...
Just when you start to get it , the pack is over :(

Connors says ...
Sep 4, 2013 @ 6:04am

Yeah it's pretty clever.

Where the eff did you get that wizard sprite? Cause I think I know exactly where it came from. Do you have an account on the GMG?

HELLO23 says ...
Sep 4, 2013 @ 12:44pm

Actually I created all the assets (tiles, background, player,etc..) by myself using Paint.Net. I don't know what GMG is.

PaperBlurt says ...
Sep 15, 2013 @ 4:31pm

Good game, good job!

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