August 23rd-26th 2013 :: Theme: 10 Seconds

Ludum Dare 27 — August 23rd-26th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2213 Games (Compo Only, Jam Only) | Warmup ]

IMPORTANT NOTE: If you want to place in the final results, you NEED votes. The easiest way to get votes is by rating other games. Judging lasts for 3 weeks following the end of Ludum Dare. For best effect, rate 20 games as soon as possible. Rating more games is encouraged.

MORE TIPS AND DETAILS AT THE BOTTOM OF THIS PAGE

Back to Browse Entries

Time Trapped

by killerstarbunny - Jam Entry

So Time Trapped takes place in a parallel universe that only exists for 10 seconds. But you have your handy dandy time machine which allows you to go to the start of the universe. So the goal is to push some blocks so your future self can get to the swirly at the end. And in the words of Minecraft "Don't look directly at the bugs". This was also made with my good friend ZestyPro who did the GUI and the wall art.

I would have made more levels that explain what you are doing but I spent a lot of time trying to get the time travel thing to work that I didn't have time to make a tut. I am working on a part version that should fix some things up.

Know problems:
Spawning outside the wall
Paradox screen taking too long
Death screen having glitchy buttons
Intro story isn't very presentable
Tut that makes things LESS COMPLICATED
Code needs commenting and better names (right now it's mostly Donnie Darko references)

Downloads and Links


Ratings

#149Innovation(Jam)3.31
#150Theme(Jam)3.41
#199Humor(Jam)2.79
#353Audio(Jam)2.61
#430Mood(Jam)2.50
#491Overall(Jam)2.66
#515Fun(Jam)2.31
#540Graphics(Jam)2.31
#1281Coolness45%

Comments

ENDESGA says ...
Aug 27, 2013 @ 5:49am

cool graphics :)
nice game overall
-ENDESGA

jprogman says ...
Aug 27, 2013 @ 6:20am

I never knew what really happens during a paradox... o_o

Aug 27, 2013 @ 3:23pm

Paradoxes are when a future you effects a past you. In the game it happens when ever you touch yourself. Sorry it was a little confusing.

char68 says ...
Aug 28, 2013 @ 3:00am

Really nice idea. And the second level sealed the deal. I want to see some more of this!

Cotton says ...
Aug 28, 2013 @ 9:35pm

Funny!

GarethIW says ...
Aug 28, 2013 @ 9:39pm

The concept is really awesome, I'd consider shortening the paradox death screen though since it increases the time the player must wait between attempts.

esayitch says ...
Aug 28, 2013 @ 10:00pm

Coming this summer...
Nyan Cat, Matt Damon.... PARADOX.
Pretty stylish ^^

Vile Smile says ...
Aug 29, 2013 @ 1:40am

An interesting idea, but the graphics on screen were really annoying.

Aug 29, 2013 @ 3:11am

Gareth that is a good idea I'll change it so it's slow the first time and it just gets faster and faster that way you will see it but it won't hang around as long

Vile Smile says ...
Aug 29, 2013 @ 3:19am

From your comment: When you created a second version of yourself, before you died, a bunch of art appeared on the screen (fish, broccoli?) and finally the guys face. It was annoying every time I died and I really wanted to get back in the game right away. I like the idea, but I think that part should have been left out.

CrossBread says ...
Aug 29, 2013 @ 7:32am

I tried it a few times because at first I thought some bug was making it unplayable. (At some point when I time traveled, my block didn't reappear.) But I eventually realized I could push the blocks, so long as my next self didn't touch the previous self at all.

Aug 29, 2013 @ 12:34pm

Vile Smile the random art is a paradox that is created when you touch yourself I admit that it should have been clarified but I spent so much time trying to get the time travel mechanic to work i didn't have enough time to create 5 inrto levels

Aug 29, 2013 @ 12:50pm

CrossBread I had to read your comment a couple times because I didn't know what you ment by nix

Aug 29, 2013 @ 12:52pm

Arg phone. Nix should be block. Now I understand what you are taking about and again if I had made an intro level things would be much more clear.

XaiZil says ...
Aug 30, 2013 @ 8:50pm

I really liked the idea but a lot of the time I'd spawn in the border of the level?

Aug 30, 2013 @ 9:07pm

Hah!
So you took pictures, too!
I went outside at least, that was quite adventurous, if you ask me... You only went to the internet! :) Are you sure you own the rights to those pictures? :P
Only kidding!! So I like your game, still I wonder why loading it takes so long. And no, I did not get a single thing that was going on there...

tchem says ...
Sep 1, 2013 @ 3:26am

nice idea, strange and unique

Raiyumi says ...
Sep 5, 2013 @ 1:14am

Gahh.. grawhh..aghh..

Cryovat says ...
Sep 15, 2013 @ 10:34pm

I gave this several goes and got to the second level once, but at some point for a bit frustrated and gave up. Death felt a bit too random.

You did a great job on the time travel mechanic, and the paradox images cracked me up. With a weekend or two more of love, I think you can make a solid game out of this. :)

(also, the music was awesome)

TobiasW says ...
Sep 15, 2013 @ 11:09pm

The music is pretty great! The graphic is simple, but works. It's a pity you ran out of time - I would've liked to see where you'd take the concept! :)

Some things that could be clearer:
- You should not touch your past self. At all. Some paradox visualisation could've spawned from where I touched the past self to make that clear.
- The boxes at the beginning are sort of glued together. I thought I should make a stack and thought it was a bug that the boxes didn't start to fall.

You must sign in to comment.


TEAMS: Teams entering the Jam should pick a single representative to submit your game, or create a team specific account you can share. We currently do not support Team Voting, but sharing an account and together playing and rating games is acceptable.

NOT LOGGED IN?: If you get a message about not being logged in, even though you are, it’s because your web browser cached the non-logged in page. You can fix this by either refreshing your cache or clearing your cache. CTRL+F5 in many browsers. Chrome is a bit more work. Press F12 to enable Developer Mode, then you can right click on the refresh button and select “Empty Cache and Hard Reload”. This option is unavailable if you are not in Developer Mode.

PORTS: Ports to other platforms can be done after the deadline. That said, the sooner you finish your port, the sooner people can play your game, improving your chances of placing in the final results. For best results, provide a Web version of your game, or a Windows version with no dependencies. Also be sure to rate about 20 games to improve your visibility.

MY GAME DOESN’T SHOW UP: If you can’t find your game, it’s usually because the URL to your downloads are missing ‘http://‘. Fix your URLs (http://mysite.com/mygame.zip) and you will show up.

MY GAME CRASHES, IS UNBEATABLE, OR I MADE A TYPO: We allow you to fix crash or win condition bugs after the deadline (in a sense, like “porting” to support more players). We also allow “typo” bugs. I.e. A true that should have been a false, a word that should have been a different word, very tiny changes that you would have caught if you had more sleep. We leave this open to interpretation, but generally speaking your game should be identical to the game you submitted. No new features, just things you messed up last minute. Typos.


[cache: storing page]