August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You are Frederick, a little guy who eats blocks and rocks for a living, and unfortunately you're sent to hell. No one knows why...
Anyway, your task is to try and escape, away from hell, and back to your previous life. The evil spirits want you dead, every 10 seconds. If you don't satisfy them, you will be destroyed and return to the last place you stood.
If you run out of time, you restart the stage, but if you die, you go to the last checkpoint!
WARNING: Don't play/rate if you don't like difficult games, you probably aren't going to enjoy this (You might, but just keep that in mind, thanks!)
Made with Game Maker 8 Pro.
Downloads and Links
Ratings
![]() | Coolness | 74% |
#32 | Graphics | 4.22 |
#35 | Audio | 3.73 |
#43 | Overall | 3.90 |
#118 | Mood | 3.46 |
#152 | Fun | 3.49 |
#251 | Humor | 2.85 |
#459 | Theme | 3.28 |
#674 | Innovation | 2.80 |
Comments
Holy shit I though I made a difficult game. Create looks, great game play and great narration. Love the music too.
Only issue I had was with jumping. It didn't always jump while holding right or left at the same time.
Like the visual style... But damn. the difficulty is just simply unfair. you can't barely see where you go and you need to both go fast and still be careful for everything.
Best graphics and design so far of what I see until now! :D
TOO HARD I QUIT. But great graphics and music. Also just a good game. Controls were a little awkward, I would have liked to use WASD!
hard game, nice graphics and polish reminds me a super meat boy
Very enjoyable, I'd say it has the perfect balance of doability and difficulty, it is challenging but not too hard that it would make me rage quit. I also love the graphics.
Loved this game!
The graphics where really nice and stylistic, the music was neat and the sound effects fitted in well. The level design was great, I found the difficulty curve to be quite harsh at the beginning but it evened out nicely towards the end.
Great job!
The only problem I had in this game was figuring out that certain block were disapperaing then reapperaing, while at first I thought it they were just going out of my field of view.
Other than that, this game was awesome! The gameplay was smooth, graphics and audio were sweet and fitting each other.
I loved the little twist in the last level (it made me think of Mr. Dark's Candy Chateau in the first Rayman, which had a similar thing at some point).
Great work !
Damn! Your art! It's just... sexy. I don't know. Hard as hell too! I rage quit. Several times. Yeah... I'm a pussy.
The graphics and audio are really nice. The level reset when the timer runs out was kind of annoying though so killing yourself became a viable strategy.
Great game! Good music and graphics had very fun with it (damn last level with inverted controls :P )
Nice atmosphere and graphics, just the voice was a bit off of the total feeling for the game.
Good job, incredible for compo!
Liking the difficulty. Feels like a quite complete game with some neat level design. Some of the collisions are buggy, especially with the small blocks.
Really liked that. Was a little frustrating to control but the visuals and mood were just so nice. Good job.
He he... saw this on N0_Named_Guy's stream: very awesome! So polished.
Awesome graphics and audio! Very well polished!
Hard! (I like hard and frustrating games =p)
Wow, it really does get hard :P Really nice game. You jump timing could be more forgiving when running off an edge. Not to make it easier necessarily but I felt like it was just a bit unresponsive. love the look
A hell of a challenging platformer with a really charming style. I really enjoyed this! The execution was a bit rough from a design standpoint, though; the 2nd level of Hell was about as hard as the last levels... a smoother difficulty curve would help. Also, I understand why the level reset from start if you hit Time Over, but it would have really reduced the frustration if you went back to the last checkpoint even on Time Over, but had the option to reset from the beginning if you'd run the clock down too much to win. My last critique, and perhaps the most important one; the game didn't Convey its rules and mechanics well, and runs opposite to gamer instincts. The tutorial tells you to avoid enemies and lava as a foundational rule, yet the goalpoint in the next level is inside the lava, and the only way to get there in time involves ignoring and walking through every enemy (to wait for the claws and shooters wastes too much precious time). That sort of inconsistency comes across more as frustrating than challenging. That said, great entry, and fantastic work for the 48 hour compo!
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Lovely graphics and funny gameplay, nice game!
Ah, the full screen mode have a few graphics issues in the intro