August 23rd-26th 2013 :: Theme: 10 Seconds
Ludum Dare 27 — August 23rd-26th, 2013
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You are a god, an angry god, and you have 10 seconds lay waste upon each city!
Use mouse gestures to invoke disasters like meteors, earthquakes, flooding and volcanoes!
Oh, and the mouse wheel to zoom and ALT+Enter for full screen.
Works great on touch screens, too!!
(Uses the Chipmunk2D library for physics)
Downloads and Links
Ratings
#82 | Fun | 3.63 |
#112 | Overall | 3.63 |
#149 | Humor | 3.20 |
#238 | Graphics | 3.48 |
#265 | Mood | 3.14 |
#343 | Audio | 2.92 |
#556 | Innovation | 2.96 |
#566 | Theme | 3.17 |
#1613 | Coolness | 30% |
Comments
Pretty damn fun and addicting game overall. Great sound effects, artwork and a pretty damn well polished overall, awesome job :D
Would've been nice to have a reference for the mouse gestures, but I suppose figuring them out is nice too. Meteor was a bit overpowered and easy to spam <_<
Kind of pointless and badly instructed (no gestures list, even in-game), but very smooth visual and audio design. Could've use different landscapes and terrain types for a more rich gaming experience.
I like a lot the concept, enjoyed a while destroying things.. but I think it lacks some challenge. I'd love to see this concept developed further. Good work!
I liked it, but it lack a challange it's too easy to keep going and destroy everything.
Simple and very enjoyable, a list of mouse gesture would have been nice as I'm not sure I did discovered them all :)
So it's Angry Birds? But God is more fun to play around with..!
Cool game, I loved playing it! If you add difficulty (there is currently none) and something to keep me hoocked ( powerups maybe ? ) I would pay for this game! Good job
I'm looking for games with the theme "destroy everything in 10 seconds" (which was my interpretation of the LD theme), and this fits the bill perfectly.
As is, most things about the game are great, only it needs more balancing. It's too easy, the meteors are too powerful and the floods hardly seem to do anything. I like figuring out the different gestures, but preferably not within a 10 second time limit.
How about having only certain disasters available in each level, or having a limited number of each available? As is, I just go for the meteor because it's the easiest.
Really addictive game, I like the concept of destoying the building, more variation would have been cool. Good job! :)
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I feel evil playing this, awesome job!